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Frostpunk .dat/.idx files

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Ogoshi, posted Wed Apr 25, 2018 2:48 am (34334)


Hi guys, anyone knows how to extract this files?

I already try the "arslan and wagamama" scripts, but both don't work.

The files are:

localizations.dat
localizations.idx


Ty!
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Ekey, posted Wed Apr 25, 2018 3:23 pm (34338)


The same format as Anomaly 2
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blenux, posted Wed Apr 25, 2018 4:15 pm (34342)


How does one import these into Blender/3ds Max?
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aluigi, posted Wed Apr 25, 2018 4:43 pm (34345)


Ekey is right, my Anomaly script used deflate instead of gzip probably because at that time gzip wasn't available in quickbms
I have moved the frostpunk.bms script to http://aluigi.org/bms/anomalywe.bms overwriting the old one
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blenux, posted Wed Apr 25, 2018 4:55 pm (34346)


The Frostpunk.bms one worked, extracted the files same has the anomalwe.bms has, but are there any importers for the files for like Blender/3ds Max for the models etc?
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Delutto, posted Wed Apr 25, 2018 6:07 pm (34349)


Ekey wrote:
The same format as Anomaly 2

Any chance you make a hook to get the file names?
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Ekey, posted Wed Apr 25, 2018 6:57 pm (34350)


Yep, i will try it later.
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Ekey, posted Wed Apr 25, 2018 8:38 pm (34351)


Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt

FPHook_0.01_r1.rar

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Delutto, posted Wed Apr 25, 2018 10:07 pm (34358)


Ekey wrote:
Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt
Thank you!
Do you know the checksum algo used?
I tried the most common algos, but no matches...
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parkinje, posted Wed Apr 25, 2018 10:34 pm (34359)


How can I repackage unpacked files?

files
00000000.dat
0000000a.xml
0000000b.dat
0000000c.dat
0000000d.dat
0000000e.dat
0000000f.dat
00000001.dat
00000002.dat
00000003.dat
00000004.dat
00000005.txt
00000006.dat
00000007.dat
00000008.dat
00000009.dat
000000010.dat
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Ekey, posted Wed Apr 25, 2018 11:31 pm (34361)


Delutto wrote:
Ekey wrote:
Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt
Thank you!
Do you know the checksum algo used?
I tried the most common algos, but no matches...

Murmur 2
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Delutto, posted Thu Apr 26, 2018 6:05 am (34369)


Frostpunk DAT Tool
By Delutto
See Readme.txt for instructions.Note: The FileNames.lst don't have all file names, anyone who want to help, use the Ekey FPHook and send me the "FPHook.log" file generated.

FileNames.lst

For localizations, see here.

Code:
  Update 3:
   - Support to game version 1.2.0.
   - Add 1244 file names from last updates. (Thanks wolf84)
   
  Update 2:
   - Add 3748 file names.
   
  Update 1:
   - Folders name bug fix.
   - Add 45 file names. Missing 4119 file names.

Frostpunk_DAT_Tool_By_Delutto.7z

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Philosd, posted Fri Apr 27, 2018 11:50 am (34409)


Delutto wrote:
Frostpunk DAT Tool
By Delutto
See Readme.txt for instructions.Frostpunk_DAT_Tool_By_Delutto.7z
Note: The FileNames.lst file have only a few names, anyone who want to help, use the Ekey FPHook and send me the "FPHook.log" file generated.

For localizations, see here.



Can you upload virus-free version please? Thanks!
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MerlinSVK, posted Fri Apr 27, 2018 12:19 pm (34410)


False-positives. Don't worry, the tool is safe.
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chhqhh123, posted Sat Apr 28, 2018 7:43 pm (34470)


Please. Can you tell me how to find the font?
I'd like to change my font.
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ColorCode, posted Sun Apr 29, 2018 3:43 pm (34496)


aluigi wrote:
...frostpunk.bms script http://aluigi.org/bms/anomalywe.bms...

I used that to unpack textures-s3.dat but all the output files have .dat extension except for a few .tga. Runing quickbms on them returns error. Any advice on how to convert .dat to something readable?
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Delutto, posted Sun Apr 29, 2018 4:38 pm (34499)


chhqhh123 wrote:
Please. Can you tell me how to find the font?
I'd like to change my font.
common.dat
ColorCode wrote:
aluigi wrote:
...frostpunk.bms script http://aluigi.org/bms/anomalywe.bms...

I used that to unpack textures-s3.dat but all the output files have .dat extension except for a few .tga. Runing quickbms on them returns error. Any advice on how to convert .dat to something readable?
You can't run the script on extracted *.dat files, the script is only for dat package.
My tool get some file names. Most of the *.texture files are DDS files without the header.
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ColorCode, posted Mon Apr 30, 2018 5:31 pm (34537)


Delutto wrote:
Most of the *.texture files are DDS files without the header.

I renamed a couple files like so Peanuts.texture?Peanuts.dds
IrfanView says "can't read file header" & Photoshop with DDS plugin won't open them either.
Needed that for a Rainmeter skin project of mine.
Anyways, handy tool extracted all the sounds. My thanks!
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Delutto, posted Mon Apr 30, 2018 11:52 pm (34544)


ColorCode wrote:
Delutto wrote:
Most of the *.texture files are DDS files without the header.

I renamed a couple files like so Peanuts.texture?Peanuts.dds
IrfanView says "can't read file header" & Photoshop with DDS plugin won't open them either.
Needed that for a Rainmeter skin project of mine.
Anyways, handy tool extracted all the sounds. My thanks!
Will not work just renaming the file, the file have only a partial DDS header.
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phayst, posted Wed Aug 15, 2018 1:41 pm (37544)


Delutto wrote:
ColorCode wrote:
Delutto wrote:
Most of the *.texture files are DDS files without the header.

I renamed a couple files like so Peanuts.texture?Peanuts.dds
IrfanView says "can't read file header" & Photoshop with DDS plugin won't open them either.
Needed that for a Rainmeter skin project of mine.
Anyways, handy tool extracted all the sounds. My thanks!
Will not work just renaming the file, the file have only a partial DDS header.

Hello Delutto. Tell me, please, how to still extract the pictures from *.texture and *.data after using Frostpunk_DAT_Tool_By_Delutto.
I will be very grateful.
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Delutto, posted Wed Aug 15, 2018 5:37 pm (37550)


phayst wrote:
Hello Delutto. Tell me, please, how to still extract the pictures from *.texture and *.data after using Frostpunk_DAT_Tool_By_Delutto.
Texture conversion not implemented yet.
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RaptorCZ, posted Mon Oct 01, 2018 6:40 pm (38926)


Hi Delutto, could you please update your Frostpunk_DAT_Tool to support the latest update? The just changed idx file. ZSize, Size and Offset are now 64bit values. That's all.
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Delutto, posted Fri Oct 05, 2018 2:31 am (39081)


Tool updated.
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