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Exient XGS Engine: *.XGT (TEXTURES)

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Acewell, posted Wed Apr 15, 2020 9:00 pm (55969)


no i have done nothing with "XGT_ETC" files, only xgt and xgt_dxt, all work fine. :)
please post a xgt_dxt file that gives you red shape.
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LolHacksRule, posted Wed Apr 15, 2020 9:41 pm (55971)


The link I sent has some samples
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Acewell, posted Wed Apr 15, 2020 9:45 pm (55972)


all of your uploaded samples so far work fine for me. :)
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LolHacksRule, posted Wed Apr 15, 2020 10:05 pm (55973)


Maybe its my PC, getting a new one soon
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LolHacksRule, posted Thu Feb 11, 2021 10:59 pm (62139)


There's encoding or size issues opening XGT files on the iOS version of ABGO, older format? UPDATE: It's little endian. Uncompressed files do get proper images but compressed images do not work.
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LolHacksRule, posted Sun Feb 28, 2021 7:53 pm (62143)


There's another issue, via manually using PVRTexTool with the related header information to crack this image, a sample of mine was cracked and is compressed with the following data:

Code:
Mips: 8
Flag 1: 1
Flag 2: 11
Flag 3: 0
Format: (FC0000) ETC2 RGB (?)
Height: 128
Width: 128
Height2: 92
Width2: 92
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LolHacksRule, posted Tue Aug 03, 2021 2:09 am (62625)


Variants of XGS Textures from Angry Birds Star Wars on Wii U also fail to open. My guess is they have the Wii U swizzle. The bytes before the data size are also different.

Code:
Mips: 5
Flag 1: 1
Flag 2: 1
Flag 3: 0
Format: (0500FA00) ? Wii U Swizzled?
Height: 1024
Width: 1024
Height2: 1024
Width2: 1024
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Heisenberg, posted Sun Jan 02, 2022 7:52 am (68606)


LolHacksRule wrote:
Ok thanks. I created a custom RGBA8888 XGT, via using PVRTexTool and copying the data bytes to overlap the original data, all I need is to fix its MIPs and other flags, I used a new image, with the settings the game would know, loaded the image I want to the surface and saved it, then copied the raw image to the original XGT's raw image data.

How did you make custom xgt? And also can I use the method to make custom xgt_etc?
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LolHacksRule, posted Thu Jan 06, 2022 9:29 pm (68778)


Heisenberg wrote:
LolHacksRule wrote:
Ok thanks. I created a custom RGBA8888 XGT, via using PVRTexTool and copying the data bytes to overlap the original data, all I need is to fix its MIPs and other flags, I used a new image, with the settings the game would know, loaded the image I want to the surface and saved it, then copied the raw image to the original XGT's raw image data.

How did you make custom xgt? And also can I use the method to make custom xgt_etc?


I have no clue how to make an ETC XGT, you probably could with encoding a ETC1 texture in PVRTT and copying the encoded data after the header of the XGT_ETC file (and then fixing the header to match related information of the image) but I never tested.
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LolHacksRule, posted Tue Mar 15, 2022 9:28 pm (70514)


Mad stupid late but I went to figure out the 0x3 format, seems it's LA88 according to exe code and what it looks like ingame but I can't seem to get Noesis to work with it to display a proper image. I also figured out the ATC variant of the format (37 and 39 so far), which is Attic compression and not ASTC compression (which was my guess for, some reason).
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LolHacksRule, posted Wed May 25, 2022 6:53 pm (71661)


LolHacksRule wrote:
Mad stupid late but I went to figure out the 0x3 format, seems it's LA88 according to exe code and what it looks like ingame but I can't seem to get Noesis to work with it to display a proper image. I also figured out the ATC variant of the format (37 and 39 so far), which is Attic compression and not ASTC compression (which was my guess for, some reason).


Actually I fixed that in my mod for reading PVRTC (WIP) and ETC2 RGB and other textures.

https://raw.githubusercontent.com/LolHa ... XGT_MOD.py
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Heisenberg, posted Sun Aug 14, 2022 11:58 am (73007)


LolHacksRule wrote:
Heisenberg wrote:
LolHacksRule wrote:
Ok thanks. I created a custom RGBA8888 XGT, via using PVRTexTool and copying the data bytes to overlap the original data, all I need is to fix its MIPs and other flags, I used a new image, with the settings the game would know, loaded the image I want to the surface and saved it, then copied the raw image to the original XGT's raw image data.

How did you make custom xgt? And also can I use the method to make custom xgt_etc?


I have no clue how to make an ETC XGT, you probably could with encoding a ETC1 texture in PVRTT and copying the encoded data after the header of the XGT_ETC file (and then fixing the header to match related information of the image) but I never tested.

What about plain xgt?
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LolHacksRule, posted Fri Aug 26, 2022 3:26 am (73184)


Heisenberg wrote:
LolHacksRule wrote:
Heisenberg wrote:
How did you make custom xgt? And also can I use the method to make custom xgt_etc?


I have no clue how to make an ETC XGT, you probably could with encoding a ETC1 texture in PVRTT and copying the encoded data after the header of the XGT_ETC file (and then fixing the header to match related information of the image) but I never tested.

What about plain xgt?


Sorry about the very late response but I am currently developing a toolset to cross convert XGS formats like XGT, it also works on Edge of Perception, which is an XGS tech demo for PC. Currently use with most textures work perfectly (aside from ATC, Wii and swizzled textures that are not DXT, but data sizes compiled may mismatch) If you want beta access to the tool with what is currently available, check the AB Modding Hub.
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Heisenberg, posted Thu Sep 08, 2022 11:25 am (73383)


LolHacksRule wrote:
Heisenberg wrote:
LolHacksRule wrote:

I have no clue how to make an ETC XGT, you probably could with encoding a ETC1 texture in PVRTT and copying the encoded data after the header of the XGT_ETC file (and then fixing the header to match related information of the image) but I never tested.

What about plain xgt?


Sorry about the very late response but I am currently developing a toolset to cross convert XGS formats like XGT, it also works on Edge of Perception, which is an XGS tech demo for PC. Currently use with most textures work perfectly (aside from ATC, Wii and swizzled textures that are not DXT, but data sizes compiled may mismatch) If you want beta access to the tool with what is currently available, check the AB Modding Hub.

No problem, I've joined the discord server, how can I get the tool?
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LolHacksRule, posted Thu Sep 08, 2022 7:27 pm (73388)


Heisenberg wrote:
LolHacksRule wrote:
Heisenberg wrote:
What about plain xgt?


Sorry about the very late response but I am currently developing a toolset to cross convert XGS formats like XGT, it also works on Edge of Perception, which is an XGS tech demo for PC. Currently use with most textures work perfectly (aside from ATC, Wii and swizzled textures that are not DXT, but data sizes compiled may mismatch) If you want beta access to the tool with what is currently available, check the AB Modding Hub.

No problem, I've joined the discord server, how can I get the tool?


You can find it in the Exient tools channel.
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meme_man_not_ava, posted Fri Mar 24, 2023 9:38 am (76038)


Heisenberg wrote:
LolHacksRule wrote:
Heisenberg wrote:
What about plain xgt?


Sorry about the very late response but I am currently developing a toolset to cross convert XGS formats like XGT, it also works on Edge of Perception, which is an XGS tech demo for PC. Currently use with most textures work perfectly (aside from ATC, Wii and swizzled textures that are not DXT, but data sizes compiled may mismatch) If you want beta access to the tool with what is currently available, check the AB Modding Hub.

No problem, I've joined the discord server, how can I get the tool?


I saw no earlier mention of a discord server in this thread, so would anyone mind linking that, I saw Angry Birds Transformers in the playstore last week and have been looking all over the place to try and find ways to rip the models and/or textures
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