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Hitman 6 (2016)

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id-daemon, posted Sat Jun 30, 2018 8:51 pm (36312)


Hitman 6 tools.
Current state: all skeletal and most static models can be extracted with skeletons and textures. You must be able to get and check models now and start finding their hashes.

When run, the tool will output a model in SMD & ASCII, and a material text file with a list of all materials used by this model. All these textures will be extracted to corresponding folders.

To work, the tool needs rpkg.ini and/or rpkg_patch.ini - list of packages to look for models, you must edit it with your folder names.

1. run tool without parameters
It will output a list of skeletal models in all packages from RPKG.ini
So if you want only models from DLC5, delete other lines from RPKG.ini
For example, run Hitman6 > list.txt and it will create list.txt
This list has hash, size, number of materials for each model.
you have an idea, if it has 10 materials and its big, its probably character

2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie

3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE

4. to get all models as game tree, run Hitman6 all or Hitman6 alltxt

Image

Cloth is weighted to the main skeleton

Image

Image

hitman6.rar

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id-daemon, posted Mon Jul 02, 2018 12:37 pm (36365)


tests show that textures are properly extracted and linked to models
first tool version will be released soon

Image
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Anexenaumoon, posted Mon Jul 02, 2018 11:25 pm (36384)


Awesome! Maybe post some progress videos to youtube if you're up for it? ;) I love watching them
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id-daemon, posted Tue Jul 03, 2018 1:37 pm (36392)


Anexenaumoon, i dont think there's anything interesting here to make videos

Tool posted.

There is a way to group all outfit parts together, I'm working on it.
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id-daemon, posted Fri Jul 06, 2018 12:04 pm (36538)


here's the full asset tree for chunk0

you can find all outfits there

for example, here you see hitmans head (green),
and all of those in red ellipse are parts of some outfit

Image
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rtscholten, posted Mon Jul 09, 2018 11:51 am (36616)


Can anyone explain this? I've got this:
[img]https://i.gyazo.com/784c6c31d4f2f7a4748344cdb0feb165.png[/img]
But when i drag the rpkg or the chunk0_tree to the Hitman6.exe nothing happens, it only opens a CMD with the text "Unexpected exception" and then closes.

I've put this in my RPKG:

(Steam location)\steamapps\common\HitmanT\Runtime\chunk0.rpkg

Hitman6 list.txt

I dont really get the tutorial on the other sites, can anyone make it more clear?
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Tosyk, posted Mon Jul 09, 2018 12:19 pm (36617)


change 'HitmanT' to 'Hitman' in your path
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rtscholten, posted Mon Jul 09, 2018 12:22 pm (36618)


Tosyk wrote:
change 'HitmanT' to 'Hitman' in your path


Still says Unexpected exception and then closes
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Tosyk, posted Mon Jul 09, 2018 12:23 pm (36619)


do you have spaces in you path to chunk0.rpkg?
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rtscholten, posted Mon Jul 09, 2018 12:24 pm (36620)


Tosyk wrote:
do you have spaces in you path to chunk0.rpkg?

Nope, just
D:\Steam\steamapps\common\Hitman\Runtime\chunk0.rpkg
When i run it it opens cmd and then after less then a second closes
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Tosyk, posted Mon Jul 09, 2018 12:27 pm (36621)


can you show full error?
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rtscholten, posted Mon Jul 09, 2018 12:30 pm (36622)


Tosyk wrote:
can you show full error?
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rtscholten, posted Mon Jul 09, 2018 12:35 pm (36623)


Sometimes it gives the text "Onverwachte/Onverwerkte uitzondering" that translates to english to "Unexpected/Unprocessed exception" Idk which one of the two it is (Unexpected/Unprocessed) can't read it very well
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Tosyk, posted Mon Jul 09, 2018 1:26 pm (36624)


wait... you should rename a folder 'HitmanT' to 'Hitman' as well
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rtscholten, posted Mon Jul 09, 2018 1:41 pm (36627)


Tosyk wrote:
wait... you should rename a folder 'HitmanT' to 'Hitman' as well

Done now it opens a cmd and makes a list with numbers and then closes, what now?
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Tosyk, posted Mon Jul 09, 2018 1:44 pm (36628)


rtscholten wrote:
Tosyk wrote:
wait... you should rename a folder 'HitmanT' to 'Hitman' as well
Done now it opens a cmd and makes a list with numbers and then closes, what now?
does this strings from the first post makes sense to you (?):
id-daemon wrote:
2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie

3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE
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rtscholten, posted Mon Jul 09, 2018 1:47 pm (36629)


Tosyk wrote:
rtscholten wrote:
Tosyk wrote:
wait... you should rename a folder 'HitmanT' to 'Hitman' as well
Done now it opens a cmd and makes a list with numbers and then closes, what now?
does this strings from the first post makes sense to you (?):
id-daemon wrote:
2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie

3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE

Eh yeah i think so, like the list of numbers are like the same as 6D1BF1B36511FD but where are the models stored / what do i do now?
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Tosyk, posted Mon Jul 09, 2018 1:52 pm (36630)


rtscholten wrote:
Tosyk wrote:
rtscholten wrote:
Done now it opens a cmd and makes a list with numbers and then closes, what now?
does this strings from the first post makes sense to you (?):
id-daemon wrote:
2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie

3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE

Eh yeah i think so, like the list of numbers are like the same as 6D1BF1B36511FD but where are the models stored / what do i do now?
this is a part of tutorial, you need follow it. I don't understand what you don't understand.
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rtscholten, posted Mon Jul 09, 2018 1:59 pm (36631)


Tosyk wrote:
rtscholten wrote:
Tosyk wrote:
does this strings from the first post makes sense to you (?):

Eh yeah i think so, like the list of numbers are like the same as 6D1BF1B36511FD but where are the models stored / what do i do now?
this is a part of tutorial, you need follow it. I don't understand what you don't understand.

How can you run the tool like "*******"?
Like change the rpkg right?
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Tosyk, posted Mon Jul 09, 2018 2:06 pm (36632)


rtscholten wrote:
Tosyk wrote:
rtscholten wrote:
Eh yeah i think so, like the list of numbers are like the same as 6D1BF1B36511FD but where are the models stored / what do i do now?
this is a part of tutorial, you need follow it. I don't understand what you don't understand.

How can you run the tool like "*******"?
Like change the rpkg right?
I don't know how clear the process of extracting models from hitman 6 could be explained than 'run hitman6.exe list.txt' in the Windows console. list.txt is your 'list with numbers' as you call it. look at the attached image
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rtscholten, posted Mon Jul 09, 2018 2:17 pm (36633)


Tosyk wrote:
rtscholten wrote:
Tosyk wrote:
this is a part of tutorial, you need follow it. I don't understand what you don't understand.

How can you run the tool like "*******"?
Like change the rpkg right?
I don't know how clear the process of extracting models from hitman 6 could be explained than 'run hitman6.exe list.txt' in the Windows console. list.txt is your 'list with numbers' as you call it. look at the attached image

Oke i got it but it says that it cant find list.txt and idk how to make it.
id-daemon wrote:
run Hitman6 > list.txt and it will create list.txt

I dont get this :?:
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Tosyk, posted Mon Jul 09, 2018 2:25 pm (36634)


rtscholten wrote:
Oke i got it but it says that it cant find list.txt and idk how to make it.
but you told me you created it 36 minutes ago by this post:
rtscholten wrote:
... Done now it opens a cmd and makes a list with numbers and then closes, what now?

rtscholten wrote:
id-daemon wrote:
run Hitman6 > list.txt and it will create list.txt
I dont get this :?:
I think you need to learn how to work with Windows console then:
https://www.youtube.com/watch?v=MBBWVgE0ewk
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rtscholten, posted Tue Jul 10, 2018 1:24 pm (36653)


I have the .smd and .ascii and the materials, i've managed to get the SMD and ASCII into Blender using addons, the face and body are rigged and stuff but they are not textured, i found the ****_materials.txt and copied all folders with the materials on the list to a materials folder but how do i correctly set the dds files and materials and stuff up so it looks like
Image
(Photo from @id-daemon)
I found people saying like Noesis, so i downloaded it. The program cant open the .ASCII but it does open SMD files. It shows the bones correctly, but again not the textures
how do i "say" to Blender (And if needed to Noesis) where the textures are located so Blender can apply them correctly? Because it did make the correct materials but if i open them in the node editor they are empty. Can someone please help me with setting up my Agent 47?

Greetings,
Robbert
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Tosyk, posted Tue Jul 10, 2018 1:30 pm (36654)


rtscholten, you can't apply textures automatically with these tools. You have to do it manually - as image of the hitman head above. look at the name of the model, then search material text file with the same name, then open this material text file and you'll see the list of texture names used by this model.

all textures already should be extracted if you said you have ASCII/SMD files.
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