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Total War: Warhammer II (*.rigid_model_v2)

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Doctor Loboto, posted Sat Jul 07, 2018 12:34 am (36558)


So yeah, despite the apparently popularity within it's own community, this game has had next to no development in conversion of files to something less native. As usual all I need is OBJ's with UV's though I'm sure others would appreciate rigs. I have here some sample files, and I hope we can get them converted properly.

https://www.dropbox.com/s/0ngl9106raamp ... s.zip?dl=0
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Doctor Loboto, posted Fri Nov 09, 2018 5:08 pm (40230)


Sorry to bump but I was hoping these could be worked out at some point. I'm not the only one who needs a method of converting them.
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xLumexMoon, posted Fri Nov 09, 2018 9:25 pm (40243)


Doctor Loboto wrote:
Sorry to bump but I was hoping these could be worked out at some point. I'm not the only one who needs a method of converting them.


true

i need some sweet girls in this game

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zaramot, posted Wed Nov 21, 2018 11:47 pm (40580)


Has anyone checked tool for Total War: Warhammer 1? Made Szkaradek123 for Blender, does it work? If not, I'm picking this one.

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sleepyzay, posted Thu Nov 22, 2018 1:31 am (40582)


If I'm not mistaken the script for the first game doesn't work on the second.
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zaramot, posted Thu Nov 22, 2018 12:20 pm (40603)


Okay then, guys pack me more samples xD
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zaramot, posted Thu Nov 22, 2018 5:54 pm (40615)


All working pretty fine so far, now to the skeleton and rigging

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EDIT: Getting bones out too.

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zaramot, posted Fri Nov 23, 2018 12:57 pm (40655)


Okay, could anyone upload few models, with matching skeletons names (.anim files)? Like vampire - vampire, throne - throne, advisor01 -advisor01 etc. I can't check rig without matching skeleton (in all samples bones not fitting to actually provided models).
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xLumexMoon, posted Sat Nov 24, 2018 1:17 pm (40694)


zaramot wrote:
Okay, could anyone upload few models, with matching skeletons names (.anim files)? Like vampire - vampire, throne - throne, advisor01 -advisor01 etc. I can't check rig without matching skeleton (in all samples bones not fitting to actually provided models).


srry for my bad english

here all mesh with skeletons without texture:

http://www.mediafire.com/file/7doxhmxs9 ... n.rar/file

btw look like The same total war warhammer 1 , the hu8b (vampire) skeleton is a humanoid08b.anim.

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zaramot, posted Sat Nov 24, 2018 1:20 pm (40695)


Okay, thank you! This model is from Total War: Warhammer 1? The one you showed on the picture?
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xLumexMoon, posted Sat Nov 24, 2018 1:22 pm (40696)


zaramot wrote:
Okay, thank you! This model is from Total War: Warhammer 1? The one you showed on the picture?


yea
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parttimegamer15, posted Tue Nov 27, 2018 12:09 am (40789)


[quote="zaramot"]Has anyone checked tool for Total War: Warhammer 1? Made Szkaradek123 for Blender, does it work? If not, I'm picking this one.

Zaramot, thanks a lot for picking this up! Looking forward for the updated scripts :-)
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zaramot, posted Tue Nov 27, 2018 1:18 pm (40801)


No problem guys, it's a cool game, but it will have to wait - for some time :( My damn, video card failed so bad and the only thing I can do for now it's use PC is safe mode with bunch of artifacts all over the place. But I'll finish this one as soon as I deal with this problem :(
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parttimegamer15, posted Wed Nov 28, 2018 10:45 pm (40824)


zaramot wrote:
No problem guys, it's a cool game, but it will have to wait - for some time :( My damn, video card failed so bad and the only thing I can do for now it's use PC is safe mode with bunch of artifacts all over the place. But I'll finish this one as soon as I deal with this problem :(

So sorry to hear that :-( Hope it gets sorted soon. Not in a hurry, just pleased that you are working on it so that finally we can get some cool models from the game.
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zaramot, posted Fri Nov 30, 2018 2:39 pm (40854)


Yeah, it was not cool! But I'm back guys, so lets finish this script at last lol
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zaramot, posted Sat Dec 01, 2018 2:52 pm (40889)


So, here's the "first" script, guys! You can test it and post bug reports here, I will try to fix issues with updates xD
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parttimegamer15, posted Mon Dec 03, 2018 3:00 pm (40959)


zaramot wrote:
So, here's the "first" script, guys! You can test it and post bug reports here, I will try to fix issues with updates xD

Zaramot, thanks a lot but need some help. I was just going to follow the same steps that I have used for the previous game, i.e. extract rigid_model from pack file using Pack File Manger and then run the Blender script to get the model.
I see that you script is for 3DS Max and it looks for an anim file and the the corresponding rigid_model_v2 files.

I am struggling to find the anim files. Does anyone know which pack file contains the .anim files?
I can see that the rigid_model_v2 files for all the races are in the variants_2.pack...I found some of skeletons/anim files in the data pack file. But struggling to match the skeletons from there to the mesh. Does anyone know an easy way of relating the skeletons to the meshes?


p.s. also having issues with some of the diffuse textures extracted using Pack File Manager 5.0/ Is this the toll everyone is using to extract data from pack files?
p.p.s I have tried a couple of models, as the characters consists of multiple body parts, I assume the script has to be run multiple times and get the torso, head and legs combined?
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parttimegamer15, posted Mon Dec 03, 2018 8:43 pm (40967)


zaramot wrote:
So, here's the "first" script, guys! You can test it and post bug reports here, I will try to fix issues with updates xD

Update: OK finally getting a hang of it. Searching for the skeletons and corresponding meshes from the extracts is a bit painful but I have tried a few different creatures and all of them seems to be working. Will report back if I find any issues.

Not a big deal but is it possible to modify the script so that it will only load LOD 0?
Still having issues with diffuse textures extracted using QuickBMS or Pack File Manager v5. The DDS files for other textures (like normal maps and diffuse) works OK but not able to open the DDS file for diffuse maps :-(

Thanks again Zaramot for the script, appreciate a lot
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zaramot, posted Tue Dec 04, 2018 8:42 am (40982)


Sure, I could skip LODs (I think lol), but I think I should make a separate script for that, since some guys - 3d artist for example may use LODs for studying (I had some request like that before), as for textures use latest version of Noesis, and you will have no problems with them
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parttimegamer15, posted Tue Dec 04, 2018 1:41 pm (40990)


zaramot wrote:
Sure, I could skip LODs (I think lol), but I think I should make a separate script for that, since some guys - 3d artist for example may use LODs for studying (I had some request like that before), as for textures use latest version of Noesis, and you will have no problems with them

Thanks a lot. Yes I am able to extract the textures using Noesis :-)
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darktrinity, posted Wed Jan 16, 2019 11:46 pm (42452)


Im a bit new to porting models, but I'm having trouble using the script to grab the weapons models.

atm Im trying to port skv clanrat with spear/shield so my .anim is the hu17_sps_attakc_01.anim and then selecting skv_clanrats_shield_01.rigid_model_v2
but when I run the script nothing loads It loads a item with no model and a giberish name.

Also the skeleton seems to be reversed, the left skeleton links to the right arm and the right links to the left (this is the same with the legs)
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Yak_Forger, posted Wed Jan 30, 2019 5:43 pm (42962)


My, that one's a sexy beast! :lol:

To continue on a more serious note, is what you extracted only about creatures and units, or do you have terrain textures as well? Because I'd like to create something in the spirit of that castle in Italy, buying a texture pack is out of the question as it equals to surrendering. It's for a short animation project, and I've found cool stuff when looking at screenshots from the original game.
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