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Ghost Recon Wildlands

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Zalamin, posted Wed Sep 05, 2018 1:17 pm (38132)


id-daemon wrote:
So I'm starting to gather opinions which game to support next: AC origins, For Honor, Rainbox 6 siege? Maybe something else?

Please do not be limited to AC origins only. Export AC's previous games.
Indeed, the same Game Engine is being used. Even Motor versions are the same.
That would be really awesome.
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TSelman61, posted Wed Sep 05, 2018 1:33 pm (38134)


MaZTeR wrote:
even if I did, not sure how to change it


maybe you can use Gimp 2. If I knew how to use Gimp I could help you but I do not know.

I can help you figure out how to do this. Or I can make your eyes the way you want.
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MaZTeR, posted Thu Sep 06, 2018 7:45 pm (38164)


TSelman61 wrote:
MaZTeR wrote:
even if I did, not sure how to change it


maybe you can use Gimp 2. If I knew how to use Gimp I could help you but I do not know.

I can help you figure out how to do this. Or I can make your eyes the way you want.

I'm downloading Photoshop right now but I do have Gimp 2. However, if it's easier for you to show on PS, then maybe that's better.

Also, I kinda would like to learn it since I might be extracting other characters as well which would require me to do this same thing for them as well.
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TSelman61, posted Fri Sep 07, 2018 7:33 am (38173)


MaZTeR wrote:
I'm downloading Photoshop right now ....


Okay. I recorded a small, fast video. There are many ways of doing this.I recorded the video in some lengthy and detailed way. I even created a simple action script.

You can change your eyes as you like.
https://drive.google.com/open?id=1jIzCW ... BcJ67c5-rS


I will show you in the Actionscript version I made. This method will be easier if you want to convert a lot of eye texture map.
A quick video: https://drive.google.com/open?id=1eMWl8 ... W52eyx-Th7
Action: https://drive.google.com/open?id=1FvPpY ... gaBnakqfl2
you can learn how to upload and use action file from internet. It's pretty simple anyway.


But I do not know how the game is transformed. I think it's like my method. :-)
I hope it helps.
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MaZTeR, posted Fri Sep 07, 2018 4:01 pm (38181)


Thanks, that helped, but thanks to Ansel, I noticed that there are actually two colors in the iris, one near the pupil and one near the edges which is lighter in color. At the moment, the iris looks too black and white with it. Here's an image:

https://i.imgur.com/jrvVXcs.jpg
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TSelman61, posted Sat Sep 08, 2018 11:07 am (38196)


Are you saying that your pupil is a color close to blue and purple?
Image
I did not change any color. I did the same thing I showed you. I showed you the basic method, you should do the details yourself. But of course, the different results will change with your abilities. In Photoshop you can use the "Levels" or "Curves" settings.
If you still do not like the color, you will do it manually or replace it with "Replace color ...".
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TSelman61, posted Fri Sep 14, 2018 5:29 am (38325)


I have one more question.
Some characters of Ubisoft's other games are present in this cast. Especially the characters in the Rainbow Six Siege game. But I do not know how to export them.
These models are available from the DataPC_patch_01.forge file. I changed the contents of the .ini format "forge.ini" file and added DataPC_patch_01.forge. But I guess there is nothing changing
Image
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E3245, posted Sun Mar 03, 2019 7:17 pm (45523)


Here's some tips when working with id-daemon's GRW tool.

  • Everything is there, even the iconic uniforms. You need to find GR_Player_Template or GR_Avatar_Template in DataPC.forge or DataPC_extra_patch_01.forge and write the output to a file (it's 14k lines big for all entries). The iconic uniform entities are at the top of the file, so you don't have to look very far for them.
    For example, PVP_R6S_Blackbeard_Template (R6S: Blackbeard) has EntityID 13FDAF1D777 and UNP_John_Kozack_Template (John Kozack) has EntityID 1886D910228.
  • The order of the skeleton does matter. The order is usually something like this for player cosmetics in GR_Player_Template:
    Code:
    Player/NPC Skeleton
    Leg Holster Skeleton
    Backpack or Vest Skeleton
    NVG/Glasses Skeleton
    Head Skeleton
  • CTRL F, Grep, EGrep, Sed, Gawk, and Find are your friends, use them!

Good Hunting!
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jocker59638, posted Wed Feb 22, 2023 12:00 am (75527)


Hello, I've been studying a lot, but I can't put the walker face on any playable character, does anyone know if it's possible?


thanks!!
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