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Resident Evil 2 BIOHAZARD .msg (GMSG)

Featured Replies

  • Author
  • Localization

Sajjad_Rahim, posted Sat Jan 26, 2019 8:29 am (42771)


here is sample text file from RE2 remake

i think its same as RE7 text but its encrypt in this time

so anyone could make unpack\extract or decrypt?
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  • Localization

Delutto, posted Mon Jan 28, 2019 7:11 am (42860)


Resident Evil 2 MSG Tool [PC]
By Delutto
See Readme.txt for instructions.Notes: Based on file samples and not tested ingame.

Updates:
Code:
01/28/2019
  - BugFix: EntriesCount is UInt32 and not UInt64.
 
01/26/2019
  - First release.


Edit: Here's another tool by rengareng: https://zenhax.com/viewtopic.php?f=12&t=9364

Resident_Evil_2_MSG_Tool_By_Delutto.7z

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Sajjad_Rahim, posted Mon Jan 28, 2019 8:17 am (42864)


@Delutto

Thanks man :D
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Sinan19031, posted Mon Jan 28, 2019 8:51 am (42866)


@Delutto

thanks :)
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Vito, posted Mon Jan 28, 2019 8:58 am (42867)


Thanks a lot @Delutto :)
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Sinan19031, posted Mon Jan 28, 2019 11:14 am (42869)


How can we show the text files to the game without having to open all the files?

Let's say I changed the text file of the game but I want to discard it to my friend, but the file is in re_chunk_000.pak

My friend's .Pak file without opening the re_chunk_000.pak.'s single text file, can we run elsewhere?

can you help me
@Delutto
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Sinan19031, posted Tue Jan 29, 2019 11:51 am (42915)


mes_conv_chp When I open the file 2_1.msg.14 and throw it back into the article file, there is no sound in the scenes of the game.

There's no sound where the police talk. "OPEN UP! HURRY! OPEN UP! OPEN THIS GODDAMN DOOR!"

@Delutto
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Delutto, posted Tue Jan 29, 2019 12:35 pm (42922)


Try updated tool.
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Sinan19031, posted Tue Jan 29, 2019 1:38 pm (42926)


?What should I do to ensure that something I do is active for everyone without having to open someone else's Pak file?

?file"F:\SteamLibrary\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2 1-Shot Demo\natives\x64\sectionroot\message"

?I want to make changes to the message file here, but I want it to be activated before opening the .pak file.

?'can you help me with this?,
?'msg tool running ,thanks.
@Delutto,
.
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  • Localization

rengareng, posted Tue Jan 29, 2019 5:54 pm (42934)


Sinan19031 wrote:
mes_conv_chp When I open the file 2_1.msg.14 and throw it back into the article file, there is no sound in the scenes of the game.

There's no sound where the police talk. "OPEN UP! HURRY! OPEN UP! OPEN THIS GODDAMN DOOR!"

@Delutto


You can try this tool: viewtopic.php?f=12&t=9364
  • Author
  • Localization

Sinan19031, posted Tue Jan 29, 2019 8:02 pm (42938)


rengareng wrote:
Sinan19031 wrote:
mes_conv_chp When I open the file 2_1.msg.14 and throw it back into the article file, there is no sound in the scenes of the game.

There's no sound where the police talk. "OPEN UP! HURRY! OPEN UP! OPEN THIS GODDAMN DOOR!"

@Delutto


You can try this tool: viewtopic.php?f=12&t=9364


How do I run Re2_msg.exe?,
What is the working logic of the .exe file.?
I threw Msg.14 on the exe, but it didn't.
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  • Localization

rengareng, posted Tue Jan 29, 2019 10:22 pm (42940)


Sinan19031 wrote:
rengareng wrote:
Sinan19031 wrote:
mes_conv_chp When I open the file 2_1.msg.14 and throw it back into the article file, there is no sound in the scenes of the game.

There's no sound where the police talk. "OPEN UP! HURRY! OPEN UP! OPEN THIS GODDAMN DOOR!"

@Delutto


You can try this tool: viewtopic.php?f=12&t=9364


How do I run Re2_msg.exe?,
What is the working logic of the .exe file.?
I threw Msg.14 on the exe, but it didn't.


You can use updated version: viewtopic.php?f=12&t=9364&p=42859#p42859)
Drag and drop .msg.14 file on the exe to extract texts.
Drag and drop .msg.14.txt file on the exe to import texts and generate .msg.14.new file.
  • Author
  • Localization

Sinan19031, posted Tue Jan 29, 2019 10:50 pm (42942)


rengareng wrote:
Sinan19031 wrote:
rengareng wrote:

You can try this tool: viewtopic.php?f=12&t=9364


How do I run Re2_msg.exe?,
What is the working logic of the .exe file.?
I threw Msg.14 on the exe, but it didn't.


You can use this version.
Drag and drop .msg.14 file on the exe to extract texts.
Drag and drop .msg.14.txt file on the exe to import texts and generate .msg.14.new file.


Thanks, program it works well.

!HELP!
=How can we run the "messages" file in another?
-I want to make changes to the message file here, but I want the .pak file to run without having to reopen in another person.
-so \natives\x64\section root\message" files.
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  • Localization

Mehranj73, posted Fri Feb 01, 2019 3:28 pm (43067)


Can anybody help me how to localize this game? How can I find msg files. I have used quickbms but name of the files are different. What can I do?
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Mehranj73, posted Fri Feb 01, 2019 8:48 pm (43078)


Sajjad_Rahim wrote:
here is sample text file from RE2 remake
message.rar
i think its same as RE7 text but its encrypt in this time

so anyone could make unpack\extract or decrypt?



How can I find these files?
  • Author
  • Localization

extrme_sports, posted Sun Feb 03, 2019 10:56 am (43123)


Where is the english text files location? How can i export .pak extention files ?
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  • Localization

Sinan19031, posted Sun Feb 03, 2019 8:50 pm (43139)


Delutto wrote:
Resident Evil 2 MSG Tool [PC]
By Delutto
See Readme.txt for instructions.Resident_Evil_2_MSG_Tool_By_Delutto.7zNotes: Based on file samples and not tested ingame.

Updates:
Code:
01/28/2019
  - BugFix: EntriesCount is UInt32 and not UInt64.
 
01/26/2019
  - First release.


Edit: Here's another tool by rengareng: https://zenhax.com/viewtopic.php?f=12&t=9364


when I convert some msg files to txt, some appear to be empty.
  • Author
  • Localization

rengareng, posted Mon Feb 04, 2019 3:35 pm (43158)


Sinan19031 wrote:
Delutto wrote:
Resident Evil 2 MSG Tool [PC]
By Delutto
See Readme.txt for instructions.Resident_Evil_2_MSG_Tool_By_Delutto.7zNotes: Based on file samples and not tested ingame.

Updates:
Code:
01/28/2019
  - BugFix: EntriesCount is UInt32 and not UInt64.
 
01/26/2019
  - First release.


Edit: Here's another tool by rengareng: https://zenhax.com/viewtopic.php?f=12&t=9364


when I convert some msg files to txt, some appear to be empty.


Because those files don't have any text.
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extrme_sports, posted Tue Feb 12, 2019 1:57 pm (43404)


How can i reimport msg.14 files ?
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Chrisssss, posted Wed Feb 13, 2019 12:50 pm (43441)


How is it possible to reimport all the extracted files of re-chunk.pak file again to the Pak file to see the changes during the Gameplay.
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rengareng, posted Wed Feb 13, 2019 2:24 pm (43450)


Look at here.
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Chrisssss, posted Wed Feb 13, 2019 2:43 pm (43452)


rengareng wrote:
Look at here.


I've just edited the language files in my own language. I can't reimport the files and subfolders of the extracted PAK file into PAK file. So, I can't see the result of my own work. I just want to have the edited re-chunk-00.pak to see the changes.

The site which you have mentioned doesn't mentioned anything about reimporting the PAK file and just working on the textures.
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  • Localization

rengareng, posted Wed Feb 13, 2019 3:54 pm (43456)


But still they have a way to change texture files.
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  • Localization

Chrisssss, posted Wed Feb 13, 2019 5:30 pm (43458)


rengareng wrote:
But still they have a way to change texture files.


I changed the thing that i want to be changed. I just want to know how to
reimport the PAK file without error, to have like before an edited re-chunk-00.pak file.
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