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Zero Tolerance for Disrespect

Wargame *.ess

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KriegsMinister, posted Tue Jul 19, 2022 2:11 pm (72656)


Hi, man! Thank you very much for your encoder! It works really great. I know that it's been like 6 years, but by any chance, do you remember what program and encoding were you using to make this wav sample? I would be really greatful for your reply. Thanks again, legend!
id-daemon wrote:
Anyway, here's an example file I encoded with 2 seconds music jiggle, try putting it into the game.
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id-daemon, posted Tue Jul 19, 2022 4:33 pm (72659)


KriegsMinister wrote:
Hi, man! Thank you very much for your encoder! It works really great. I know that it's been like 6 years, but by any chance, do you remember what program and encoding were you using to make this wav sample? I would be really greatful for your reply. Thanks again, legend!
id-daemon wrote:
Anyway, here's an example file I encoded with 2 seconds music jiggle, try putting it into the game.

I dont understand what you need. Its not a wav sample, its ess sample.
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KriegsMinister, posted Tue Jul 19, 2022 5:48 pm (72660)


Oh, I mean you've got that .ess by encodig a .wav file, right? And I'm getting some distorted audio when I try to encode it myself, so I think that the problem is with the .wav file. I was asking about the .wav file encoding. Should I use other program than Audacity to create the basic .wav file?
Here is a list of possibe encodings in Audacity
https://imgur.com/a/C50QlCs
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id-daemon, posted Tue Jul 19, 2022 6:33 pm (72662)


KriegsMinister wrote:
Here is a list of possibe encodings in Audacity
https://imgur.com/a/C50QlCs

in these terms it was signed 16-bit PCM
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KriegsMinister, posted Wed Jul 20, 2022 10:55 am (72678)


Which software suites the best for making wav and converting it for your magic encoder? I tried 2 different audio converters with the same params you have mentioned, and your encoder don't like one of them despite the fact they are simillar: similar file, similar params for the output. One of it works, but with very bad distortion which is cruel punishment for my ears. And sometimes game crashes also. So, i have a hypothesis, that the problem is hidden in the software (because your soundtrack works perfectly) or it is the problem of how I prepare my basic WAV file for eonvertation it into the game.

The parameters for my audio are: 16bit PCM, 44100Hz, mono sound.

Please, excuse me for bothering you with questions.Sadly, no one believes it is possible to make sound modifications for the Wargame Red Dragon in 2022 and this is the last source where we can find the real existing prove that this is not impossible. Would be grateful for any advice!
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id-daemon, posted Thu Jul 21, 2022 4:06 pm (72701)


Modern audio editors like to add extra non-audio information to the files. Usually there are options to switch it off.
Also try encoding your file, and then decoding it back.
Or maybe Red Dragon has some difference in the format, so it can be decoded, but encoding must be a little different.
Anyway, without any data about your files or "bad distortion" i can't say.
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Reros, posted Tue Aug 09, 2022 11:40 am (72929)


Sup. Just found this thread as I am trying to make my own mod.
The ESS converter works perfectly on wav files and back, but when imported into the game it is just static.
When converting the ESS file retrieved from the game it breaks in the same way.
I'll upload the file here for testing purposes. Hopefully you can figure something out about it :D
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Reros, posted Tue Aug 09, 2022 12:38 pm (72930)


id-daemon wrote:
Encoder works. Confirmed in RUSE game. I replaced menu music and a couple of infantry phrases.

The problem is that if I make a phrase with samples less that original, game crashes. Maybe its written somewhere how many samples or time each phrase must play.

Anyway, here's an example file I encoded with 2 seconds music jiggle, try putting it into the game.


Though this music file does work when imported. Do you know what the difference then is?
Might it be metadata or something?
Tried creating something myself in audacity (mono, both 20k and 44k hz sample rate, outputted in 16 bit encoded) and then converting it into .ess but ingame at the points where the sound is playing there is only heavy distortion (almost white noise)
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