July 1, 20251 yr Localization Looking to see if anyone would be able to help with extracting the models and/or audio from this game. From extracting the .PKG file i can see that all it's data is stored in one .bin file with the header DSK0 My strong point isn't modelling so this has become a challenge to figure out where to even start If anyone can look at this, it would be majorly appreciated! (Uploaded the Disk00.bin file below) https://gofile.io/d/QQ8rER Edited July 1, 20251 yr by Hazza12555
July 12, 2025Jul 12 Author Localization 7 hours ago, ikskoks said: Hi, your sample file has been archived on gofile. Can you reupload? Hi, here is the reuploaded file! https://gofile.io/d/gbub7A
July 12, 2025Jul 12 Supporter Multiple compression type. Offset is multiplied by 1024. I dumped first 4 bytes from offset and this is what i got. AMTC AUVC BNKT Data EZ10 LZH0 LZMA MPSD QRK SKNC TREE
July 13, 2025Jul 13 Author Localization 20 hours ago, h3x3r said: Multiple compression type. Offset is multiplied by 1024. I dumped first 4 bytes from offset and this is what i got. AMTC AUVC BNKT Data EZ10 LZH0 LZMA MPSD QRK SKNC TREE Yeah i think this is cooked, i wouldn't even know where to start for decompression. Appreciate the help though!
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