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Midtown Madness (1999) *.AR


Go to solution Solved by swiftlie,

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Posted (edited)
5 hours ago, mrmaller1905 said:

deAR is too old.

As usual your feedback is not too helpful. (If you are not more specific you should not be surprised if no one cares...)

Textures come out weird, ok, with a few exceptions.

i_view64_dds.png.4522ad6a9c4a83e05e8711eb00103979.png

i_view64_vuplNWPhVa.png.669b6c197192877573b82dd664a061f6.png

ANIM/.csv look ok:

# anim name,mma name,first frame,last frame,Y AXIS Offset,Y AXIS DISTANCE,X AXIS Offset,X AXIS DISTANCE,default next[
# transition moves [by convention] are of the form: from_to where the,,,,,,,,
# source and destination are looped animations,,,,,,,,
STAND,womwalk,1,1,0,0,0,0,STAND_WALK
STAND_WALK,womwalk,1,4,0,0.11,0,0,WALK
WALK,womwalk,5,24,0.11,0.77,0,0,WALK
WALK_STAND,womwalk,25,35,0.88,0.17,0,0,STAND
# rex - STAND_ANTIC,womdivel,1,5,0,0,0,0,ANTIC
# rex - ANTIC,womdivel,6,10,0,0,0,0,ANTIC
STAND_ANTIC,womantic,1,5,0,0,0,0,ANTIC
ANTIC,womantic,6,10,0,0,0,0,ANTIC
ANTIC_WALK,womant2w,1,4,0,0.08,0,0,WALK
WALK_ANTIC,womw2ant,1,10,0.88,0.18,0,0,ANTIC
ANTIC_LDIVE,womdivel,1,16,0,0,0,-2.35,LDIVE
LDIVE,womdivel,17,17,0,0,-2.35,-0.3,LDIVE_STAND
LDIVE_STAND,womdivel,18,40,0,0,-2.65,-1.82,STAND
ANTIC_RDIVE,womdiver,1,16,0,0,0,2.33,RDIVE
RDIVE,womdiver,17,17,0,0,2.33,0.3,RDIVE_STAND
RDIVE_STAND,womdiver,18,40,0,0,2.63,1.83,STAND
WALK_RDIVE,womw2dir,1,10,0.88,0,0,2.24,RDIVE
WALK_LDIVE,womw2dil,1,10,0.88,0,0,-2.24,LDIVE
RUN,womrun,6,17,0.03,3.03,0,0,RUN
BACKUP,womw2bak,10,10,0.84,0,0,0,BACKUP
BACKUP_WALK,wombak2w,1,4,0,0.2,0,0,WALK
RUN_WALK,womrun2w,1,6,3.12,0.68,0,0,WALK

Cars are, strange...

mesh_viewer_xE4nxp11fd.png.bec809cea063c8d4e9604d5b9cf0eb63.png

Edited by shak-otay

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