August 29, 2025Aug 29 Hi Does anyone know how to convert ".dae.phyre" and ".dds.phyre" into ".fbx" or ".obj" ? I tried using "Phyre engine tools" but it seems that they don't work with this game files. The ".dae.phyre" files are models and ".dds.phyre" are textures After dragging files onto .exe files they came out 1kb here are those files; EDIT: I used "Noesis" software and I can only preview/export ".dds.phyre" files. ch10_02_body.rar Edited August 29, 2025Aug 29 by jakubpyroz
August 30, 2025Aug 30 Supporter Hi. Face indices block borders are unsure. Edited August 30, 2025Aug 30 by shak-otay
August 30, 2025Aug 30 Author 3 hours ago, shak-otay said: Hi. Face indices block borders are unsure. Thank you for helping but I have a question How did you do that?
August 30, 2025Aug 30 Author 6 hours ago, shak-otay said: Hi. Face indices block borders are unsure. Can you send a full screenshot of MeshExtractor with that face? Im having trouble finding the vertices and faces and I think this would help me
August 30, 2025Aug 30 Author Thanks for sending it I saw that you looked for alphabetically placed letters and I did the same thing and this is the result Why is it broken? Edited August 30, 2025Aug 30 by jakubpyroz
August 30, 2025Aug 30 Supporter without the dae file you used no one can tell edit: if you used the same CH10_02.dae: E08D6 is not a start of a vertex block. You need to learn the basics. Plus, you used little endian, but it's big endian here (bigE, not litE). Edited August 30, 2025Aug 30 by shak-otay
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