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Zero Tolerance for Disrespect

Monsters, Inc. Scream Team Training PC .WAD

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Not sure where to put this but i need some help extracting graphics from Monsters, Inc. Scream Team Training for Windows. I would appreciate if someone would help by making a bms script and /or a noeisis to view and convert them (since those are the only programs i'm familiar with). Thanks!
 

I attached a zip of all the wads from the game here.

Scream Team Traing WADs.7z

Solved by ikskoks

  • Supporter
  • Solution

Hi, you can extract files from WAD archive using this script
https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Monsters%2C Inc. Scream Team Training/Monsters_Inc_Scream_Team_training_WAD_script.bms


Here's the article and binary template for this:
https://rewiki.miraheze.org/wiki/Monsters,_Inc._Scream_Team_Training_WAD

https://github.com/bartlomiejduda/Tools/blob/master/Binary Templates/Monsters_Inc_Scream_Team_Training_WAD_Archive.bt

 

You can use ImageHeat to view graphics from extracted files:
monsters1.thumb.PNG.58dd8ab28fa3fce8dcb7652f8caf7baa.PNG

 

Some images are indexed. I saw "Palette" entries in some WAD archives. You need to specify correct palette offsets for those.

  • Author

Thank you for the script! I gave ImageHeat a try and was able to get the main backdrops that were 641x480 with your settings. Other sprites I don't know. I tried using their width and height offsets but the results aren't correct. Might be the wrong pixel format? And i did see the indexed files that have pallette plt, but how would i go about applying the offsets to the sprite?

Sorry i'm new to this. Would you be able to make a python script to convert the extracted sprites with their associated plt or at least walk me through how to convert them manually?

Results.png

  • Supporter

No idea how to automate te process. Format is partially known, there are still some unknowns, so it needs more research.

As for manual extraction with ImageHeat, it is really simple. You need to change parameters like width, height, pixel format etc. to adjust the image.
There are some cases that are not supported by the program (like when image data is compressed) or cases that are not so obvious at first sight, so you may spend quite some time on figuring things out.

 

Quote

but how would i go about applying the offsets to the sprite?

Choose indexed pixel format like PAL4 or PAL8 and then apply parameters from "Palette Parameters" like palette offset and palette format.

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