October 21, 20251 yr Hello, guys. Ninja Gaiden 4 has been released. Anyone interested in extracting models for this game? I heard this game used the same engine as Bayonetta 3. The problem is that the format of the compressed file is a new format, not pkz. The file I attached is part of the files in the 'asset' folder. If you're interested, I'd appreciate it if you could analyze the extraction method of this game. NG4 Sample.zip
October 21, 20251 yr Localization Please carefully review your file—it's extremely small. There isn't even detailed data. Why don't you thoroughly check it once more before uploading?
October 21, 20251 yr Author 1 hour ago, KuWuniss6 said: Please carefully review your file—it's extremely small. There isn't even detailed data. Why don't you thoroughly check it once more before uploading? sorry, There's no way to upload it because the capacity of the fragmented files is really big. This site has a limit on the file capacity that can be uploaded as a sample. This was the only sample I could post. I know there are people other than me who have already purchased this game or got the file. This is just an example to write this topic.
October 22, 20251 yr To add more info, the game uses @image.dat files paired with @image.csv files, those .csv reference a ton of asset.bins presumably inside. Maybe the file types inside those are more common Platinum fare for the engine, but for now the top level containers are unique to NG4. The smallest .dat is 300mb hence difficulty with sample.
October 22, 20251 yr https://drive.google.com/file/d/1ixlctm5bnIfDVCVXXLJvZkeyM3jqv5Af/view?usp=drive_link I have uploaded a sample, hoping it will be helpful
October 22, 20251 yr The other MDL is very small, not sure if it's a model. so I found another one with at least 1MB modeldata.rar
October 22, 20251 yr Author 2 hours ago, WindShadowRuins said: Managed to get MDL, but I haven't found a way to import them Extracted.rar 34.8 kB · 6 downloads did you just upload some of the files in the game folder? we need to decompress @image.dat files first. most of the models are in these files. could you tell us how you extracted these files?
October 22, 20251 yr 48 minutes ago, natsuki said: did you just upload some of the files in the game folder? we need to decompress @image.dat files first. most of the models are in these files. could you tell us how you extracted these files? python ExtractImage.py @image0 @image0.txt -o "Export/Location" --subchunks I converted the CSV into a txt file. After that I used python extract_asset_bin_parts.py --bin asset.bin --parts asset.bin.parts.txt -o out_dir --try-decompress ExtractImage.py extract_asset_bin_parts.py
October 22, 20251 yr Author 18 minutes ago, WindShadowRuins said: python ExtractImage.py @image0 @image0.txt -o "Export/Location" --subchunks I converted the CSV into a txt file. After that I used python extract_asset_bin_parts.py --bin asset.bin --parts asset.bin.parts.txt -o out_dir --try-decompress ExtractImage.py 3.72 kB · 0 downloads extract_asset_bin_parts.py 5.5 kB · 1 download I'm not sure, but this doesn't seem to be the solution. As you said, the mdl file is too small. The mdl format used in the sfm is also larger than these.
October 24, 20251 yr On 10/22/2025 at 11:35 PM, WindShadowRuins said: python ExtractImage.py @image0 @image0.txt -o "Export/Location" --subchunks I converted the CSV into a txt file. After that I used python extract_asset_bin_parts.py --bin asset.bin --parts asset.bin.parts.txt -o out_dir --try-decompress ExtractImage.py 3.72 kB · 10 downloads extract_asset_bin_parts.py 5.5 kB · 13 downloads I keep getting the error DAT file not found: @image0 I placed both py scripts in the assets folder, maybe its the type of txt file it needs to be converted to?
October 30, 20251 yr https://dtzxporter.com/tools/ryu DTZxPorter developed the tool. The exported model files can all be loaded normally. Edited October 30, 20251 yr by Could32222
October 30, 20251 yr 1 hour ago, Could32222 said: https://dtzxporter.com/tools/ryu DTZxPorter developed the tool. The exported model files can all be loaded normally. Great! Thank you for sharing! I wonder when the animation file support will be available.
October 31, 20251 yr 11 hours ago, Could32222 said: https://dtzxporter.com/tools/ryu DTZxPorter developed the tool. The exported model files can all be loaded normally. Just learned that the new version has added animation support, thanks again for the guidance.
November 2, 20251 yr It is strange that the eyes of Seori is closed by default...🤔 Edited November 2, 20251 yr by Kanbara
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