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Is there any way to open this PS2 3D model?

Featured Replies

I want to open this 3D model from the PS2 game Digimon World Data Squad, but I haven't been able to open it with anything. Can anyone help me?

chr131.rar

  • 2 weeks later...

Here you can see something, but I don't know how to find the faces.

chr131.pmd.png

  • Supporter

Hi Reh! (Reh from former Xentax?)

PS2 models are known for using auto created faces. Doesn't work here, so maybe a split up of this mesh is required?

chr131-üart1.png

edit: tried steps of 120 vertices but even this obvious head gives a bad result when using fake faces.

chr131-head.png.d129f0fa6d63ae059e1aff5add490448.png

Edited by shak-otay

8 hours ago, shak-otay said:

Hi Reh! (Reh from former Xentax?)

Hi Shak-otay, yes it's me, I never imagined you would remember me 😄.

I found this texture in the file.

chr131.png

  • 6 months later...
  • Localization

Sir~ You're right. The top-level data contains something like 00 00 80 3F alignment, which seems to be the matrix coordinates of the skeleton and chunks. The vertices are stored as short integers. Under each chunk, there appears to be some kind of bone mapping table for vertex assignments. As for the face indices, they are not that easy to understand... I've tried using some common connection methods in the data, but the results aren't ideal. Maybe it's exactly as the person upstairs said: the faces are automatically created and connected.xg1.thumb.png.91a83a01f43ba6726aa1e308c4131a2d.png

  • Supporter

I remember having checked this on former Xentax around February 2020 (but don't remember the results, if any).

Meshlab is an option:

meshlab.thumb.png.be4684357c2a36f6f75cb515c84e02d8.png

but on a quick shot it's ugly like hell:

Untitled.png.71c3221b5b93bf424e1daa4c430c283f.png

Point cloud skinner (in blender), result looks janky, too, but could serve as a base:

ptCloudSkinner.png.ad3cfc7253959f1f854b2ae8fcd50609.png

chr131.jpg.c090b2ba58b5218d893a2fcbf726ef8b.jpg

Edited by shak-otay

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