January 30Jan 30 Game: https://ssr.163.com/ Currently, no readable texture/spine seems to be extracted from any extractor/quickbms script, including using onmyoji extractions sample: https://drive.google.com/drive/folders/1lZUEE-HZYJn2HAaO_A_Ml3fiUAB_vw5g?usp=sharing
January 30Jan 30 Supporter Solution Zlib/deflate compressed. Some metadata on the end of compressed stream till end of file. //------------------------------------------------ //--- 010 Editor v14.0 Binary Template // // File: // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ char Sign[4]; uint32 Resources; uint32 Null[3]; uint32 TOCOffset; FSeek(TOCOffset); struct { uint32 Unknown_0; uint32 CompressedStreamOffset; uint32 CompressedSize; uint32 DecompressedSize; uint32 Unknown_1; uint32 Unknown_2; uint32 Unknown_3; }TOC[Resources]<optimize=false>; Edited January 30Jan 30 by h3x3r
February 23Feb 23 Author On 1/30/2026 at 11:00 PM, h3x3r said: Zlib/deflate compressed. Some metadata on the end of compressed stream till end of file. //------------------------------------------------ //--- 010 Editor v14.0 Binary Template // // File: // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ char Sign[4]; uint32 Resources; uint32 Null[3]; uint32 TOCOffset; FSeek(TOCOffset); struct { uint32 Unknown_0; uint32 CompressedStreamOffset; uint32 CompressedSize; uint32 DecompressedSize; uint32 Unknown_1; uint32 Unknown_2; uint32 Unknown_3; }TOC[Resources]<optimize=false>; Sorry for the late reply! tried it and worked for images, tysm>< Edited February 23Feb 23 by Jenny1367
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