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Disney Heroes: Battle Mode .ect2

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  • Localization

Hello, after the announcement of the mobile game Disney Heroes: Battle Mode, I wanted to try to rip the sprites from the game. However, the sprites seem to be in a ".etc2" format that I have never seen before, and I wanted to see if someone could help me convert it. I've included the .etc2 for Kermit, alongside the .atlas and .skel that are used. Thank you/

spine.zip

2 hours ago, redtarp said:

Hello, after the announcement of the mobile game Disney Heroes: Battle Mode, I wanted to try to rip the sprites from the game. However, the sprites seem to be in a ".etc2" format that I have never seen before, and I wanted to see if someone could help me convert it. I've included the .etc2 for Kermit, alongside the .atlas and .skel that are used. Thank you/

spine.zip 284.34 kB · 1 download

The .etc files are compressed with gzip, so you can extract those with 7-zip.  The decompressed files are ETC2 images, not sure about everything that's in the header, but the data seems to start at 0x14.  So this one is from unit-DEFAULT, which seems to be 2048 x 256, ETC2_RGBA:

 

unit-DEFAULT.thumb.jpg.9fc967d892fd761d1d877577ca648b52.jpg

 

  • Author
  • Localization

Thank you, with this I was able to put the image ImageHeat (see first image) and export it as a .png, and after modifying the .atlas to read the .png, I was able to lead the animation in my Spine Viewer

image.thumb.png.8f4fa27751c0b4073ef0b60a66a7dfe7.png

However, he looks weird, with most of the problems around the edges (like his collar or his eyes), which may have something to do with the outline that I think is in "rim-DEFAULT." However, I can't seem to figure out a way to export the texture from rim properly.

RLR7OS7.png.0a84999983d2f82c368a8403bbdc362e.png

kermit.zip

Edited by redtarp

  • 2 months later...

i know it's been two months from now, but i was wondering, how did you rip the sprite sheets from the game APK?
i decompiled mine and it's hella confusing. couldn't find my desired sprites there

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