Members The_oldman Posted April 5 Members Posted April 5 These are not the standard PS2 .tm2 image, for the 33K files, they look like 128x256 image. The pixels part seems ok at 0x70, but the palette doesn't make scene!? Any helps? Seed_tm2.zip
Members imranUSK Posted April 5 Members Posted April 5 1 hour ago, The_oldman said: These are not the standard PS2 .tm2 image, for the 33K files, they look like 128x256 image. The pixels part seems ok at 0x70, but the palette doesn't make scene!? Any helps? Seed_tm2.zip 106.59 kB · 1 download 2
Members The_oldman Posted April 7 Author Members Posted April 7 thanks for the reply, but when I look at the palette parts there are patterns like this: one block of data contains 32 set of 4-bytes (RGBA) and each file have 8 blocks which give me an idea of 32X8 (256) colors. Also for 4bbp in pixels part, only 16 color will be use!?
Solution piken Posted April 8 Solution Posted April 8 (edited) Does this look closer? The game probably assigns each tile (16x16 pixels, 16 colors) a different set of 16 colors from the palette, like how the SNES worked with tilemaps. So reconstructing the image with suitable colors would require the graphics, palette, and tilemap palette indices. Edited April 8 by piken Add 2nd picture. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now