saygo Posted April 14 Posted April 14 Here are some sample files For the most part the format is similar to Ghost of Tsushima but I'm having a hard time finding the UVs the Noesis plugin for Tsushima also doesn't really work as it is for pc and ps5 so the resulting images are swizzled, any help would be greatly appreciated.
Engineers shak-otay Posted April 14 Engineers Posted April 14 (edited) Yep. One tex coordinate is ok, the other not. For atsu_mask it's clear: Edited April 14 by shak-otay
Engineers id-daemon Posted April 21 Engineers Posted April 21 i'm going to look at this game soon, if nobody else working on it textures are ps5 swizzled, here is an example 2
Engineers id-daemon Posted April 25 Engineers Posted April 25 Got models working for hero and npcs/enemies. Still need to fix a few things before releasing the tool. 1 1
Aaron Posted May 12 Posted May 12 On 2026/4/25 at PM11点13分, id-daemon said: 英雄和NPC/敌人的模型已经可以正常使用了。发布工具前还需要修复一些问题。 Do you still have time to complete this tool?
Engineers id-daemon Posted May 12 Engineers Posted May 12 11 hours ago, Aaron said: Do you still have time to complete this tool? yes, it will be released soon. Delay is caused by their skinned models having 2 skins at the same time. This will complicate extraction and using those models. 1
Engineers id-daemon Posted May 18 Engineers Posted May 18 Tool released. First version, still has some limitations 1
Engineers id-daemon Posted May 19 Engineers Posted May 19 Added description of double-skinned models. Weird setup, I've only seen it in this engine. This is why it took so long to finish the tool. 1 1
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