Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

[ps2] need help further decompressing .scd files

Featured Replies

hello, i managed to find the text files that need to be translated, the issue is: when i repack the game after i translate the japanese text it breaks, i mean it does not start, i believe this might be because the file has not been further decompresed, or, the repack metod im using is not adecuate, i will provide images of what im seeing (in notepad++) the text that is not in japanese is the one that was modified and is the opening line of text for the game(Ayanami Ikusei Keikaku with Asuka Hokan Keikaku). if more images or clarification are needed, please respond to the post (i believe the problem lies in the black blocks of text that dont say anything unlike the pc version of the game that i already worked on )(i uploaded the texts file anyways so that you can check it out)

C__Users_eduar_OneDrive_Documentos_bricks_AYA.SCD - Notepad++ 09-05-2026 16_29_31.png

AYA.7z

Solved by OAleex

  • Localization

I don't think it's compressed, just looks like a little text container format, I'll need more samples tho to be certain

  • Author
On 5/10/2026 at 8:32 AM, NeoGT404 said:

I don't think it's compressed, just looks like a little text container format, I'll need more samples tho to be certain

here are all of the scd files in the game, the rest are in TEX format and they are the games sprites

bricks.7z

  • Localization

I built a simple tool to export text, but it only handles exporting:

Usage: python aya_export.py <input.SCD> [output.txt]

aya_export.py
 

 

image.thumb.png.077a57dc7fc17b83d6b680144af7b712.png
 

Edited by morrigan

  • Author
11 hours ago, morrigan said:

I built a simple tool to export text, but it only handles exporting:

Usage: python aya_export.py <input.SCD> [output.txt]

aya_export.py
 

 

image.thumb.png.077a57dc7fc17b83d6b680144af7b712.png
 

so.... with this tool i should be able to change the text in japanese into english and then repackage it into a working iso? (obviously repackaging the files into a BIN file beforehand so that it looks like the original iso contents) if im wrong please tell me. (thanks for the tool)

Edited by ct-2403

  • Localization
19 hours ago, ct-2403 said:

so.... with this tool i should be able to change the text in japanese into english and then repackage it into a working iso? (obviously repackaging the files into a BIN file beforehand so that it looks like the original iso contents) if im wrong please tell me. (thanks for the tool)

This tool is only a temporary solution for exporting text. I’ve tested it, but I honestly don't know how to rebuild this file format.
Besides text, .SCD files contain various control codes—such as triggers for when to wait for a button press to continue, when to display a specific CG, or where to jump based on a choice. Rebuild the SCD structure is very difficult, and it's beyond my current capabilities.
Theoretically, there is a way to avoid breaking the SCD structure: translate the game while keeping the new text length equal to or shorter than the original. However, while this might work for Chinese (which is often more concise than Japanese), it’s almost impossible for Western languages to be shorter than Japanese in most cases.
For example:

Quote

 

 一羽の白い白鳥が、大空を舞い、夜の地上へと舞い降りた。
A single white swan soared through the vast sky and swooped down toward the earth at night.

そして、白鳥は美しい娘へと姿を変えた。
Then, the swan transformed into a beautiful young maiden.

第二幕が終了となり、白鳥たちは舞台袖へと戻って来た。
As Act II came to a close, the swans returned to the wings of the stage.

 観客の拍手が、音の波となり、舞台裏まで聞こえて来た。
The audience's applause turned into a wave of sound, echoing all the way backstage.

 


So, I think we still need to wait for someone who can solve the SCD rebuilding issue.

  • Localization


Hey. Does your game have the ID SLPM_653.34? I'm asking because I downloaded the game with that ID and when I checked the file with the same name as yours directly from DATA.BIN, it's structurally different.

image.thumb.png.9ce5bc7a5a36ee31245d7794b391156d.png

  • Localization
On 5/9/2026 at 5:35 PM, ct-2403 said:

(i uploaded the texts file anyways so that you can check it out)

You can extract the DATA.BIN of the game using 7-Zip. Did you do this before sending your sample?

  • Author
3 hours ago, OAleex said:

You can extract the DATA.BIN of the game using 7-Zip. Did you do this before sending your sample?

yeah, sorry i sent the file i edited that is missing like 3000 lines, i'll send the og fileAYA.7z

i looked into the og file in MadEdit

Edited by ct-2403

  • Author
20 hours ago, OAleex said:

Shin Seiki Evangelion: Ayanami Ikusei Keikaku with Asuka Hokan Keikaku (PS2) Tool | V1

By OAleex

image.thumb.png.288225ef6eb058059a45ddd6adb073fb.png

Ayanami Ikusei SCD Tool.zip 464.04 kB · 3 downloads

HOW?, HOW DID YOU DO IT?  the pc version had a really similar tool, im gonna try yours and return with the results.

regardless of that, the fact that you made a tool for this game is a great help that makes the translation 1000 times easier.

 

BIG THANK YOU for the tool, i will add it to a tool folder for the game.

Edited by ct-2403

  • Localization
20 minutes ago, ct-2403 said:

HOW?, HOW DID YOU DO IT?  the pc version had a really similar tool, im gonna try yours and return with the results, it also asks for an idx file but mine does not appear to have one. i didn't find it on the iso file nor the data.BIN file so i ask again ¿how did you do it?

regardless of that, the fact that you made a tool for this game is a great help that makes the translation 1000 times easier.

 

BIG THANK YOU for the tool, i will add it to a tool folder for the game.

I didn't know this game has a PC version, interesting, I'm glad I could help.
The IDX file is for you to be able to rebuild the game's databin (the idx is generated when you extract it with the tool), it's located in the MenuStrip.

Do you have everything ready for the PC version?

  • Author
22 minutes ago, OAleex said:

I didn't know this game has a PC version, interesting, I'm glad I could help.
The IDX file is for you to be able to rebuild the game's databin (the idx is generated when you extract it with the tool), it's located in the MenuStrip.

Do you have everything ready for the PC version?

yeah, as a matter of fact i already transalted the pc version (to spanish) and already have all the tools necesary to translate it to english too.

 

i do have one issue, ¿what do i do with the DATA.BIN.NEW that shows up when i repackage the file?, beacuse i still have the DATA folder, the original DATA.BIN and the DATA.idx files. and then, ¿do i just put the files into an iso and the game starts? can you please guide me through it, also i passed it to an iso file but it didn't recognize it as a ps2 game. (red screen)

Shin Seiki Evangelion - Ayanami Ikusei Keikaku with Asuka Hokan Keikaku (Japan) - Explorador de archivos 15-05-2026 18_38_53.png

Edited by ct-2403

  • Localization
18 minutes ago, ct-2403 said:

yeah, as a matter of fact i already transalted the pc version (to spanish) and already have all the tools necesary to translate it to english too.

 

i do have one issue, ¿what do i do with the DATA.BIN.NEW that shows up when i repackage the file?, beacuse i still have the DATA folder, the original DATA.BIN and the DATA.idx files. and then, ¿do i just put the files into an iso and the game starts? can you please guide me through it, also i passed it to an iso file but it didn't recognize it as a ps2 game. (red screen)

Shin Seiki Evangelion - Ayanami Ikusei Keikaku with Asuka Hokan Keikaku (Japan) - Explorador de archivos 15-05-2026 18_38_53.png

DATABIN.NEW is the newly modified file that you need to insert into the ISO. To rebuild, you can use apache2, but it's somewhat limited because it needs to be the exact same size. However, you can use cdromgenerator, which is Sony's official tool for rebuilding ISOs.

  • Author
44 minutes ago, OAleex said:

DATABIN.NEW is the newly modified file that you need to insert into the ISO. To rebuild, you can use apache2, but it's somewhat limited because it needs to be the exact same size. However, you can use cdromgenerator, which is Sony's official tool for rebuilding ISOs.

so from what understood: i replace DATA.BIN with DATABIN.NEW and delete the original, the DATA folder and the idx. and i just leave DATANEW.BIN instead, then i go into cdromgenerator from sony and repack it into an iso and then it should work right?  (sorry for asking for an explanation im a bit slow) (besides i need to know so that i can make a guide into how to translate this and the pc version of the game) (obviously i will credit you) it also asks for a product code in the cdromgenerator

Untitled - CD_DVD-ROM Generator version 1.00 15-05-2026 19_44_42.png

rom generator - Explorador de archivos 15-05-2026 19_45_33.png

Edited by ct-2403

  • Localization
48 minutes ago, ct-2403 said:

so from what understood: i replace DATA.BIN with DATABIN.NEW and delete the original, the DATA folder and the idx. and i just leave DATANEW.BIN instead, then i go into cdromgenerator from sony and repack it into an iso and then it should work right?  (sorry for asking for an explanation im a bit slow) (besides i need to know so that i can make a guide into how to translate this and the pc version of the game) (obviously i will credit you) it also asks for a product code in the cdromgenerator

Untitled - CD_DVD-ROM Generator version 1.00 15-05-2026 19_44_42.png

rom generator - Explorador de archivos 15-05-2026 19_45_33.png

Rename the file; it cannot contain 'new', it must have the same name as the original. You need to go to layout and enter the game ID.

  • Author
10 minutes ago, OAleex said:

Rename the file; it cannot contain 'new', it must have the same name as the original. You need to go to layout and enter the game ID.

in what part of layout?

Capturas - Explorador de archivos 15-05-2026 20_21_03.png

Edited by ct-2403

  • Author
2 minutes ago, OAleex said:

The layout doesn't need to be changed

then, where do i enter the game id?

 

  • Author

ok, where in volume?

Untitled - CD_DVD-ROM Generator version 1.00 15-05-2026 20_32_27.png

5 minutes ago, OAleex said:

try in "Volume"

 

Untitled - CD_DVD-ROM Generator version 1.00 15-05-2026 20_32_27.png

  • Localization
  • Solution
4 minutes ago, ct-2403 said:

ok, where in volume?

Untitled - CD_DVD-ROM Generator version 1.00 15-05-2026 20_32_27.png

 

Untitled - CD_DVD-ROM Generator version 1.00 15-05-2026 20_32_27.png

Enter the game ID in Disc Name
SLPM-653.34

Hey, add me on Discord: OAleex

  • Author
4 minutes ago, OAleex said:

Enter the game ID in Disc Name
SLPM-653.34

Hey, add me on Discord: OAleex

yeah, i figured it out, i'll add you in a sec

  • Localization

There’s no LBA verification for this game, so CD DVD Generator is unnecessary.

Unpack the ISO on your own and put everything into a folder (e.g., "UNPACK"). After replacing the files like DATA.BIN, drag the folder into MKPS2ISO.EXE to rebuild the ISO.

You can also use UltraISO to replace the files inside the image directly.

mkps2iso.zip

Edited by morrigan

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.