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How do I rip DMC4SE (PC) .MOD

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Solved by KuWuniss6

  • Localization
  • Solution

Can't 3ds Max scripts import Devil May Cry 4 models smoothly? I also think MOD files are not hard to parse. You can easily locate vertex and face indices. Skeleton data comes first, and the model consists of multiple polygon chunks.

  • Supporter

Yep, but there's some superfluous faces...

edit: got it, was a matter of the correct face index start:

mesh_viewer_5MiAekAl5P.png.2f25072370934bba63266118a481ecd9.png

uvs are half floats, I guess:

mesh_viewer_9dKt6IzKtc.png.81a840b6b90e96cf1a0e405ff2f92920.png

edit: the 006_02 file is harder to track. There's some tables but I couldn't make sense of them so far, so got a point cloud only:

mesh_viewer_006_02.png.2e882f73873f2a719f6774be472b3cc0.png

Edited by shak-otay

  • Author
12 hours ago, KuWuniss6 said:

Can't 3ds Max scripts import Devil May Cry 4 models smoothly? I also think MOD files are not hard to parse. You can easily locate vertex and face indices. Skeleton data comes first, and the model consists of multiple polygon chunks.

is there any that can import DMC4?
Edit There is thanks for telling me to look there!image.thumb.png.6c129df1af57aa9edbd0ff26fc1abb2f.png

Edited by Sirduckdude

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