May 25May 25 any idea how to rip the .mods from DMC4SE with the bones also? I've been wanting to get the models for Nero anyhoo Here is some samples (Of Dante) pl006_03.zip
May 25May 25 Localization Solution Can't 3ds Max scripts import Devil May Cry 4 models smoothly? I also think MOD files are not hard to parse. You can easily locate vertex and face indices. Skeleton data comes first, and the model consists of multiple polygon chunks.
May 25May 25 Supporter Yep, but there's some superfluous faces... edit: got it, was a matter of the correct face index start: uvs are half floats, I guess: edit: the 006_02 file is harder to track. There's some tables but I couldn't make sense of them so far, so got a point cloud only: Edited May 25May 25 by shak-otay
May 26May 26 Author 12 hours ago, KuWuniss6 said: Can't 3ds Max scripts import Devil May Cry 4 models smoothly? I also think MOD files are not hard to parse. You can easily locate vertex and face indices. Skeleton data comes first, and the model consists of multiple polygon chunks. is there any that can import DMC4? Edit There is thanks for telling me to look there! Edited May 26May 26 by Sirduckdude
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