Yesterday at 05:49 PM1 day 1 hour ago, id-daemon said:ok, what exactly do you mean by "doesn't seem to be able to extract body textures correctly" ?because for me this one looks correct: (body_andersonsilva_normal.Texture)Might not be the same thing but for me the converter pops up an error and wont convert on bodys and other textures besides head and the _colors. error details are this :See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ArgumentOutOfRangeException: Number was less than the array's lower bound in the first dimension.Parameter name: srcIndex at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at Batch_Itexture_Converter_SWBF_.Form1.button3_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9179 (WinRelRS6.050727-9100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll----------------------------------------Batch_Itexture_Converter_(BF4)1 Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///X:/Game%20Vault/Ps5%20Games/UFC5/UFC5_Work/Tools/Batch_Itexture_Converter_UFC5.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9180 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9153 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.9141 built by: WinRelRS6 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Edited 23 hours ago23 hr by jimmyveez
18 hours ago18 hr 6 hours ago, id-daemon said:ok, what exactly do you mean by "doesn't seem to be able to extract body textures correctly" ?because for me this one looks correct: (body_andersonsilva_normal.Texture)Yeah, not sure what it can be, maybe even "Batch_Itexture_Converter_UFC5" version you're using wouldn't be the same as the uploaded one, idk. The converter simply "crashes" when trying to convert the files I mentioned before. It gives errors like the one jimmyveez just mentioned. Also, 3 other guys I reached had the same error with body normals and coeff.
12 hours ago12 hr Localization 5 hours ago, HotavioH said:Yeah, not sure what it can be, maybe even "Batch_Itexture_Converter_UFC5" version you're using wouldn't be the same as the uploaded one, idk. The converter simply "crashes" when trying to convert the files I mentioned before. It gives errors like the one jimmyveez just mentioned. Also, 3 other guys I reached had the same error with body normals and coeff.no, i have exactly same Batch_Itexture_Converter_UFC5.exewhat is the size of 961A32664FEEE21A9F62DA6B9BC39053.chunk on your side?
8 hours ago8 hr 4 hours ago, id-daemon said:no, i have exactly same Batch_Itexture_Converter_UFC5.exewhat is the size of 961A32664FEEE21A9F62DA6B9BC39053.chunk on your side?
6 hours ago6 hr Localization 1 hour ago, HotavioH said:thats the problem. it must be 11 mb (hd version). i will check how can we fix this
5 hours ago5 hr Localization 2 hours ago, HotavioH said:ok new version posted. You need to re-dump (only chunks) to get HD chunks now.
1 hour ago1 hr 3 hours ago, id-daemon said:ok new version posted. You need to re-dump (only chunks) to get HD chunks now.Yeah, textures seem to be converting and looking 100% fine now. Thanks a lot for that, bruv.
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