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[PC] Shogo: Mobile Armor Division .DTX

Featured Replies

Solved by ikskoks

  • Supporter
  • Solution

Well, you can convert to PNG with ImageHeat and then you can convert to JPG/TGA with other tools.

obraz.png.8d220f0a3fcd9b9a54ca1e195dea69db.png

By the way, toher tools should also work:

DTXView (from REZ Tool Pack)
DTXConvert (from REZ Tool Pack)
DTXUtility
DEdit
DTX-Meta-Transfer

  • 2 weeks later...
  • Supporter

It wasn't that hard follow 010 template... Works on all provided samples. Thanks ikskoks for confirmation.

from inc_noesis import *
import noesis
import rapi
import os

def registerNoesisTypes():
   handle = noesis.register("Shogo: Mobile Armor Division - Texture", ".DTX")
   noesis.setHandlerTypeCheck(handle, noepyCheckType)
   noesis.setHandlerLoadRGBA(handle, noepyLoadRGBA)
   noesis.logPopup()
   return 1
        
def noepyCheckType(data):
   bs = NoeBitStream(data)
   if len(data) < 20:
      return 0
   return 1
   
def noepyLoadRGBA(data, texList):
	bs = NoeBitStream(data)
	baseName = rapi.getExtensionlessName(rapi.getLocalFileName(rapi.getInputName()))
	bs.read(8)
	TextureWidth = bs.readUShort()
	TextureHeight = bs.readUShort()
	bs.read(32)
	PaletteBuffer = bs.read(1024)
                    
	RawDataBufferSize = TextureWidth * TextureHeight
	RawDataBuffer = bs.read(RawDataBufferSize)
	data = rapi.imageDecodeRawPal(RawDataBuffer, PaletteBuffer, TextureWidth, TextureHeight, 8, "a8 r8 g8 b8")
	texFmt = noesis.NOESISTEX_RGBA32

	texList.append(NoeTexture(rapi.getInputName(), TextureWidth, TextureHeight, data, texFmt))
	return 1

 

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