June 19Jun 19 Localization Hi Here is some game file for Disney Speedstorm and some QuickBms files too. Hopefully, somebody can make a blender plugins or noesis plugins. https://store.steampowered.com/app/1537830/Disney_Speedstorm/ https://www.dropbox.com/scl/fi/4e6xioz4dgizdpqdjde1q/disney-file.rar?rlkey=81r67hynb9vels9itn89jvt45&st=g5ned6y0&dl=0 Thanks 🙂
June 19Jun 19 Supporter Hi, there was a thread already. One result I got is (edit: one set of vertices, another one see in my next post): (Don't have that sample any more, car_24922C7461E7A08C.json.jmodel, but if you upload it I could check it again.) Edited June 20Jun 20 by shak-otay
June 19Jun 19 Author Localization Hi Thanks for the reply. https://www.dropbox.com/scl/fi/1w80o3nyqxi6c65ntzumb/car_24922C7461E7A08C.json.jmodel?rlkey=8grue2kq4y8mvgzgqze2zqrjy&st=seqbisjh&dl=0 He is the file https://mega.nz/file/AEFyjbzb#J-M2lVQMtK9MR5AGTFCSgz4MoTWRDddfDn8LhLTkous Here is the raw pack file too Thanks 🙂
June 20Jun 20 Supporter edit: (if you want another json.jmodel extracted, upload the sample, and I'll give it a try.) Hi, I rechecked the sample again and couldn't retrieve the character, instead I got this, strange (the used bms script doesn't seem to fit): edit: I found this one on my old PC and now I know how I created it, 2 years ago: (The picture of the oger in my previous post seems to use another set of vertices, funny:) Edited June 20Jun 20 by shak-otay
June 20Jun 20 Author Localization Hi Thanks for the reply. https://mega.nz/file/UY9whCBB#eo4Mh8jIXgPeMUj6Q7PEqVQje78sHlfbLVj5itreL7E Here is some more file Thanks 🙂
June 20Jun 20 Supporter Thanks! (I see, already unpacked, cool). I'll try davyjones, I guess... edit: looks a little bit different. I'll try that tomorrow. (Would you mind to upload car_D6FEB3774ACDC3DC.json, so that I can unpack it myself - just to be sure whether we use the same script). Edited June 20Jun 20 by shak-otay
June 20Jun 20 Author Localization Hi Thanks for the reply. https://mega.nz/file/8E91gQ5R#ZSFpInsbTl4mVMbnm5dJB9fyu7aoWfvX9eEpatwfd4I He is the file Thanks
June 20Jun 20 Supporter Thanks! Well, I got the same results as you (except for fx05_Dummy, which has a wrong size, 4010757185 -> ignored). So _root is different organized than that of the oger. Will take some time to check...
June 21Jun 21 Supporter DavyJones, _root, 0x48F8, I thought I had an idea for creating faces (skipped values in black rectangles) but badly failed:
June 21Jun 21 I did amend my QuickBMS extraction script, so hopefully nobody is still using a really old one. This will extract the mesh data blocks - file 512 is the vertex data, 533 is the face data (0xFF-terminated strips). The first 2 sections are bone info and texture names, which I haven't done anything with as yet. If I knew the exact structure of the submesh info at the end of the file, a script would be possible, but it's a horrible format as far as I can see. Doing it manually for each submesh is no fun: jmodel.zip
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