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Disney Speedstrom Jmodel file and Textures.Jtex and Jet Engine

Featured Replies

  • Supporter

Hi, there was a thread already.

One result I got is (edit: one set of vertices, another one see in my next post):

79wjOpU2_o.png.2f519f64eec4c518a5ffd106257a48fc.png

(Don't have that sample any more, car_24922C7461E7A08C.json.jmodel, but if you upload it I could check it again.)

 

Edited by shak-otay

  • Supporter

edit: (if you want another json.jmodel extracted, upload the sample, and I'll give it a try.)

Hi, I rechecked the sample again and couldn't retrieve the character, instead I got this, strange (the used bms script doesn't seem to fit):

car24922_json.png.6b3eb2bda13f053fe664c4832e6559e8.png

edit: I found this one on my old PC and now I know how I created it, 2 years ago:

blender_gpUNd0jQnm.thumb.png.191709f982e51f0c1068d5e544e540ff.png

(The picture of the oger in my previous post seems to use another set of vertices, funny:)

blender_gdIax4tsyu.thumb.png.4ca52bc80e79ce73a60fd18368ad4dd3.png

Edited by shak-otay

  • Supporter

Thanks! (I see, already unpacked, cool).

I'll try davyjones, I guess...:classic_biggrin:

edit: looks a little bit different. I'll try that tomorrow.

(Would you mind to upload car_D6FEB3774ACDC3DC.json, so that I can unpack it myself - just to be sure whether we use the same script).

Edited by shak-otay

  • Supporter

Thanks! Well, I got the same results as you (except for fx05_Dummy, which has a wrong size, 4010757185 -> ignored).

So _root is different organized than that of the oger. Will take some time to check...

I did amend my QuickBMS extraction script, so hopefully nobody is still using a really old one.  This will extract the mesh data blocks - file 512 is the vertex data, 533 is the face data (0xFF-terminated strips).  The first 2 sections are bone info and texture names, which I haven't done anything with as yet.  If I knew the exact structure of the submesh info at the end of the file, a script would be possible, but it's a horrible format as far as I can see.  Doing it manually for each submesh is no fun:

image.thumb.png.928a26c2e9ce7b43e56fb917f6c0f09b.png

jmodel.zip

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