13 hours ago13 hr Localization Before anyone suggests the 3DS Max plugin, yes, I know it exists but I do not have the time or hard drive space to find a way to get that working so I'm using my sometimes reliable Advanced Mesh Reaper.I've been at these just to get a few prop models and I've been stumped on one type of model, I was able to figure out the mesh for obj_cheesegorgonzola but other models like obj_autochefhead are stumping me (all the verts are strangely in a blocky formation without having a shape to it), I've tried changing the stride, data type and even switching from little to big endian and nothing seems to work.I've attached both example files so someone could possibly figure out what's going on with this. WGGA_d3dmesh_examples.zip
6 hours ago6 hr Supporter 7 hours ago, Hell Inspector said:but other models like obj_autochefhead are stumping me (all the verts are strangely in a blocky formation without having a shape to it), I see a shape, but can't make sense of it atm: Edited 4 hours ago4 hr by shak-otay
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