Tuesday at 08:10 PM3 days 12 minutes ago, Falkrian said:Put both paths in between "" and you should be golden.thank you so much it worked! you are the best!
Wednesday at 12:49 AM2 days Hello. Because this is an Avatar game it got me interested in learning about modding. I have no experience in the modding scene myself from the decrypting/extracting side. I have only ever been a mod user in other games before. Would it be possible to explain how people got the hex editor text and the decrypted files? Outside of the modding scene, I am fairly tech savvy so I should be able to understand technical explanations.
Wednesday at 04:06 AM2 days Localization 3 hours ago, janed12000 said:Hello. Because this is an Avatar game it got me interested in learning about modding. I have no experience in the modding scene myself from the decrypting/extracting side. I have only ever been a mod user in other games before. Would it be possible to explain how people got the hex editor text and the decrypted files? Outside of the modding scene, I am fairly tech savvy so I should be able to understand technical explanations.Welcome to ResHax!I encourage you to take a look at the following section on this forum: Reverse Engineering Tutorials Collection - Tutorials - ResHax
Wednesday at 06:08 AM2 days Localization 12 hours ago, Falkrian said:The attached script will dump everything that is inside of the .sprbin files. This includes the FSB files. I am cheating a little bit as I am using vgmstream-cli to do the heavy lifting for me. The FSB files are still available raw. Hope you will excuse me. 🥺python .\SPRBIN_Extractor.py "path\to\folder\with\sprbin\files" "path\to\export\folder"Full list of resources this is currently extracting:Audio:Raw FSB filesWAV converted through embedded vgmstream-cliLocalization:CSV files containing game textPalettes:RGBA palette dataPNG palette overviewCSV for individual palette colour valuesTables:Symbols: Named IDs used by the SPRBIN scriptFrames: Main sprite-frame records and source image pathsFrames Extra: Additional values attached to individual framesFrame Placement: Objects or sprite positions associated with framesStates: Animation or behavior-state recordsState Strings: Strings inside of compiled state dataPairs: Pairs of unidentified values stored in the frame and state dataPalette Records: Details about embedded colour palettes and the images that use themDependencies: External asset paths referenced by the SPRBINSPRBIN_Extractor.7zhow about the fonts may i ask?
Wednesday at 06:14 AM2 days Localization You can use pak_extract.py found on page 1 of this thread to get the fonts. You can find them here after extraction:\loc\srcdata\fonts Edited Wednesday at 06:14 AM2 days by Falkrian
Wednesday at 08:49 AM2 days Localization On 7/28/2026 at 12:20 AM, Falkrian said:There is a pretty big CSV file in there that contains the translation of game text in various languages. It looks like that English, French, Italian, German, Spanish and Brazilian Portuguese are filled in. There are empty rows for Korean, Japanese, Chinese, Simplified Chinese (?), and Russian.First I would like to deliver before possibly moving on to other things like localization.i unpacked loc.pak and there is ony 1 loc.csv 8kb size, look kinda wrong.Edit: my bad, found them. Edited Wednesday at 09:08 AM2 days by petermike867
Wednesday at 11:52 AM2 days Localization 3 hours ago, petermike867 said:i unpacked loc.pak and there is ony 1 loc.csv 8kb size, look kinda wrong.Edit: my bad, found them.You scared me there for a second. Glad you've found them though!
1 hour ago1 hr where is the localization csv found? I only found the loc file and I looked everywhere
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