Yesterday at 12:53 AM1 day 00000002-00000002-ICON00_LUF_ANGRY.zipI've been working on this game for a while making a Japanese dub mod and I've figured out most of the game except textures and models. I need help with the texture file format of this game to finish my mod I've tried a lot with this but I just couldn't figure it out. I have collected info about it though so this could help if anyone could help me with this I'd appreciate it a lot.Some information about TPL PS2 format.this has 2 sections:- first section: Header data- Red: magic number 0TKP- Green: Count of images- Pink: list offsets section:- first int is offset to image header- second is size- second section: Image Header; a big rectangle blue- red: ints related to size of datas, not sure lues, maybe related to graphics draw flags or some what.pink: i mark two values, maybe realtioned to graphics draw flags or some what.- lime: have two values short type, Width and height respectively.- green: brutely i see Float values, may be related to scale size.- yellow: PS2 Gif Tex0 data struct, this has native information about texture, width, height, psmformat and more.- black: i mark two values, not sure if it is, but i supose it's offsets, to Pixeldata and to PaletteData respectively, also this relative to current image header.Credits: Zerodevs Edited 4 hours ago4 hr by Melobin Forgot
6 hours ago6 hr The file attached doesn't match the screenshot - intended file?Based on the 0x80###### uint32's found at 0x1690, that's likely a palette, and 0xC0 appears to where pixel data might start:Yep:
5 hours ago5 hr Author Yes, they don't match because I forgot which file that was documented so I just picked a small sample, I could send more samples if necessary!
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