Yesterday at 01:13 PM1 day Hi,I’m trying to extract models from World War Z (Swarm Engine) and I’ve run into a dead end with .tpl files.What I’ve triedQCViewerCouldn’t find a working version publiclyOlder builds either missing or incompatibleProblemI currently cannot view or export the model at all.It seems like:Either the WWZ .tpl format differs from newer Saber gamesOr existing tools are outdated / partially compatibleWhat I’m looking forA working tool or method to open WWZ .tplA compatible version of QCViewer (if one still exists)Any info about:vertex layouthow .tpl_data is structuredhow to reconstruct mesh manually if neededExtra infoHeader starts with 1SERtpl.tpl_data clearly contains float vertex dataLooks like standard interleaved buffers but layout unknownIf anyone has:a working toola scriptor even partial documentationI’d really appreciate it.Samples Files: https://github.com/randalfcastro-tech/World-War-ZThanks.
14 hours ago14 hr Localization Solution QCViewer is findable in the xentax archive, but I can attach it anyway.Unfortunately a ton of models don't work with it, seemingly at random, and normally you have to remove the prefix of the files to get them to load from my experience.I wanted to rip some of the character models but unfortunately most of the ones I wanted refused to load; all first person arms included.Was thinking of posting about it on here, but I've got too big of a collection of games I want to rip from already up.I believe this is everything you need for texture extraction, model exporting, and a Noesis script to load the .nex files it exports.Quick edit: for some documentation info, IndexV2 on GitHub for Halo2A and such is a similar format, probably older, and obviously Quake Champions has some version of the format. Basically all games by the company.QCViewer_U1.7z Edited 14 hours ago14 hr by DreamingOxxy
7 hours ago7 hr Author 6 hours ago, DreamingOxxy said:QCViewer is findable in the xentax archive, but I can attach it anyway.Unfortunately a ton of models don't work with it, seemingly at random, and normally you have to remove the prefix of the files to get them to load from my experience.I wanted to rip some of the character models but unfortunately most of the ones I wanted refused to load; all first person arms included.Was thinking of posting about it on here, but I've got too big of a collection of games I want to rip from already up.I believe this is everything you need for texture extraction, model exporting, and a Noesis script to load the .nex files it exports.Quick edit: for some documentation info, IndexV2 on GitHub for Halo2A and such is a similar format, probably older, and obviously Quake Champions has some version of the format. Basically all games by the company.QCViewer_U1.7zThanks a lot, my friend; it really works wonders. Cheers. Edited 7 hours ago7 hr by Randalf2theReturn
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