17 hours ago17 hr Hey folks, I’m pretty new to game reverse engineering, and right now I’m trying to use AI to help me rip the animation assets from an MMORPG called “DaoJian2”. I really love the unique feel of the combat animations in this game, and I’d love to export and archive them for myself. The game uses a custom engine, with mesh files in .pmf, skeleton files in .psf, and animation files in .paf. I’m using Noesis (with the specific plugin) to combine and preview the files, but I’ve run into a bug I just can’t figure out. In the .psf preview window, the static skeleton skinning looks correct — but once I switch to the .paf animation preview, all the mesh parts flip/reverse direction. I’ll attach the Noesis plugin code (I’m on v4474) and some sample files. Really hoping someone here can give me a hand! Thanks a ton! DaoJian2_Sample.zip fmt_daojian2_paf.py
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