August 15Aug 15 Localization Obviously it's possible to extract assets from the Unity remake, but I am specifically trying to rip from the original. Both archive types seem to be unencrypted and therefore hopefully simple? I've included a few examples of both. EDIT: PLK appears to simple be a PVM archive with a bit of extra packaging.blk plus plk.zip Edited August 15Aug 15 by Grounder discovery
August 16Aug 16 Localization Solution I have researched this container. Format BLK\PLK.struct Entry { u32 offset; }; struct File { u32 count; Entry entries [count]; u32 allFileSize; }; File a @ 0x0;And simple extractor, possible drag-and-drop file on .py script to extract all data. In PLK contains pvr images, other data in container not researched, save as raw data.extractor.py Edited August 16Aug 16 by MrIkso
August 17Aug 17 Author Localization 5 hours ago, MrIkso said:I have researched this container. Format BLK\PLK.struct Entry { u32 offset; }; struct File { u32 count; Entry entries [count]; u32 allFileSize; }; File a @ 0x0;And simple extractor, possible drag-and-drop file on .py script to extract all data. In PLK contains pvr images, other data in container not researched, save as raw data.extractor.pyThank you very much!
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