Saturday at 05:03 PM1 day Localization Obviously it's possible to extract assets from the Unity remake, but I am specifically trying to rip from the original. Both archive types seem to be unencrypted and therefore hopefully simple? I've included a few examples of both. EDIT: PLK appears to simple be a PVM archive with a bit of extra packaging.blk plus plk.zip Edited Saturday at 06:06 PM1 day by Grounder discovery
6 hours ago6 hr Localization Solution I have researched this container. Format BLK\PLK.struct Entry { u32 offset; }; struct File { u32 count; Entry entries [count]; u32 allFileSize; }; File a @ 0x0;And simple extractor, possible drag-and-drop file on .py script to extract all data. In PLK contains pvr images, other data in container not researched, save as raw data.extractor.py Edited 6 hours ago6 hr by MrIkso
28 minutes ago28 min Author Localization 5 hours ago, MrIkso said:I have researched this container. Format BLK\PLK.struct Entry { u32 offset; }; struct File { u32 count; Entry entries [count]; u32 allFileSize; }; File a @ 0x0;And simple extractor, possible drag-and-drop file on .py script to extract all data. In PLK contains pvr images, other data in container not researched, save as raw data.extractor.pyThank you very much!
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