Saturday at 05:03 PM1 day Localization Obviously it's possible to extract assets from the Unity remake, but I am specifically trying to rip from the original. Both archive types seem to be unencrypted and therefore hopefully simple? I've included a few examples of both. EDIT: PLK appears to simple be a PVM archive with a bit of extra packaging.blk plus plk.zip Edited Saturday at 06:06 PM1 day by Grounder discovery
15 hours ago15 hr Localization Solution I have researched this container. Format BLK\PLK.struct Entry { u32 offset; }; struct File { u32 count; Entry entries [count]; u32 allFileSize; }; File a @ 0x0;And simple extractor, possible drag-and-drop file on .py script to extract all data. In PLK contains pvr images, other data in container not researched, save as raw data.extractor.py Edited 15 hours ago15 hr by MrIkso
9 hours ago9 hr Author Localization 5 hours ago, MrIkso said:I have researched this container. Format BLK\PLK.struct Entry { u32 offset; }; struct File { u32 count; Entry entries [count]; u32 allFileSize; }; File a @ 0x0;And simple extractor, possible drag-and-drop file on .py script to extract all data. In PLK contains pvr images, other data in container not researched, save as raw data.extractor.pyThank you very much!
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