Yesterday at 05:44 PM1 day I looked at the Content folder for The Impossible Game for Xbox 360, which is an XNA game, and found that it's graphic .xnb files use things like XMemCompress and swizzling, I've only found one tool that can read them, and it's GXView from the GameTools Suite, but it needs a license to save files. Does anyone know any other tool that can convert these .xnb files to something readable?
14 hours ago14 hr I wager MonoGame would have some relevant code, along with more .xnb samples (https://github.com/MonoGame/MonoGame/tree/develop/Tests/Assets/Textures).Mmm, XNA, how nostalgic.... Edited 14 hours ago14 hr by piken
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