Wednesday at 05:44 PM3 days I looked at the Content folder for The Impossible Game for Xbox 360, which is an XNA game, and found that it's graphic .xnb files use things like XMemCompress and swizzling, I've only found one tool that can read them, and it's GXView from the GameTools Suite, but it needs a license to save files. Does anyone know any other tool that can convert these .xnb files to something readable?
Thursday at 08:11 AM2 days I wager MonoGame would have some relevant code, along with more .xnb samples (https://github.com/MonoGame/MonoGame/tree/develop/Tests/Assets/Textures).Mmm, XNA, how nostalgic.... Edited Thursday at 08:17 AM2 days by piken
9 hours ago9 hr Solution hi, i already made a noesis addon for .xnb, you can find it here: https://github.com/ExIfDev/XNA-Noesis-Importer
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