Wednesday at 04:22 PM3 days this is the sequel to my first post here in TOM.PSD SD and Tom1,Tom2 and TomH are mentioned perhaps the psd files are archives with the ps2s in case its missing? and also hand is mentioned hmmmand i saw this very similar to the hex data in TO_BE_AC.PS2TO_BE_AC.PS2 FOR REFERENCEmaybe thats how pixels are read in this formatbut off topicvery funky waves what are they?
Wednesday at 05:13 PM3 days Author the models have these lower poly versions could they be for lod or what i believe them to be collission/hitboxes
Wednesday at 08:42 PM3 days Author after the sdg string are these from TOM.PSD i assume they could be bone data? maybe ciphered?
10 hours ago10 hr Author this is the script i used it is a quickbms script tom and jerry.rari dont remember where i got it from i remember that i copied the text from archive.org to notepad so it may be incomplete explaining the holes in the model i would like if anyone know where this is from Edited 7 hours ago7 hr by wedjklwkerfjgfkewgfh43ertg
10 hours ago10 hr 11 minutes ago, wedjklwkerfjgfkewgfh43ertg said:Don't paste your long script into the page - add it as an attachment instead.
8 hours ago8 hr Author 20 minutes ago, DKDave said:Don't paste your long script into the page - add it as an attachment instead.if bms scripts are allowed as attachments, i will
7 hours ago7 hr 1 hour ago, wedjklwkerfjgfkewgfh43ertg said:if bms scripts are allowed as attachments, i willYou can attach it in a zip file to keep the thread tidier.
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