September 30Sep 30 this is the sequel to my first post here in TOM.PSD SD and Tom1,Tom2 and TomH are mentioned perhaps the psd files are archives with the ps2s in case its missing? and also hand is mentioned hmmmand i saw this very similar to the hex data in TO_BE_AC.PS2TO_BE_AC.PS2 FOR REFERENCEmaybe thats how pixels are read in this formatbut off topicvery funky waves what are they?
September 30Sep 30 Author the models have these lower poly versions could they be for lod or what i believe them to be collission/hitboxes
September 30Sep 30 Author after the sdg string are these from TOM.PSD i assume they could be bone data? maybe ciphered?
October 3Oct 3 Author this is the script i used it is a quickbms script tom and jerry.rari dont remember where i got it from i remember that i copied the text from archive.org to notepad so it may be incomplete explaining the holes in the model i would like if anyone know where this is from Edited October 3Oct 3 by wedjklwkerfjgfkewgfh43ertg
October 3Oct 3 11 minutes ago, wedjklwkerfjgfkewgfh43ertg said:Don't paste your long script into the page - add it as an attachment instead.
October 3Oct 3 Author 20 minutes ago, DKDave said:Don't paste your long script into the page - add it as an attachment instead.if bms scripts are allowed as attachments, i will
October 3Oct 3 1 hour ago, wedjklwkerfjgfkewgfh43ertg said:if bms scripts are allowed as attachments, i willYou can attach it in a zip file to keep the thread tidier.
14 hours ago14 hr Author none of the psd files seem to be floating half float or short signed when in modelresearcher
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