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Zero Tolerance for Disrespect

Looking for help extracting the 3D models for Tetsujin 28 (PS2)

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Hello, sorry to bother yall by asking with so little time here, but i just extracted the mounted game ISO's file t28gou.dat with quickbms, using the corresponding script by ALuigi, but i am otherwise clueless on how exactly to go about extracting the models in the game. I've attached an image of an average robot (At least i can guess) on the OBJECT folder, however, i've struggled with finding proper documentation to know if these files even are the models themselves, and if it is possible to reverse-engineer them. Tetsujin runs on the same engine as Robot Alchemic Drive (RAD) AFAIK, so if anyone here's been extracting models from there, then that knowledge may apply here.image.png

8 hours ago, ITSMRFOXY said:

Hello, sorry to bother yall by asking with so little time here, but i just extracted the mounted game ISO's file t28gou.dat with quickbms, using the corresponding script by ALuigi, but i am otherwise clueless on how exactly to go about extracting the models in the game. I've attached an image of an average robot (At least i can guess) on the OBJECT folder, however, i've struggled with finding proper documentation to know if these files even are the models themselves, and if it is possible to reverse-engineer them. Tetsujin runs on the same engine as Robot Alchemic Drive (RAD) AFAIK, so if anyone here's been extracting models from there, then that knowledge may apply here.image.png

if you want someone to help you out, sending samples is a good idea.

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