October 9Oct 9 Localization One game I wanted to look into years ago is Dante's Inferno for PSP. I once tried hex2obj but couldn't figure out the faces and it's been a long time. If anyone can figure these out let me know.I know they're somewhere within the .PSP files but I'm also guessing they're an archive of multiple files in oneDANTE.zip Edited October 22Oct 22 by BillyBnMOfficial
October 17Oct 17 Localization On 10/9/2026 at 2:31 PM, BillyBnMOfficial said:One game I wanted to look into years ago is Dante's Inferno for PSP. I once tried hex2obj but couldn't figure out the faces and it's been a long time. If anyone can figure these out let me know.DANTE.zipHi Billy — took a look at this and got somewhere, so sharing where it stands.It's not one model, it's a container: 882 named objects, and 51 of them areactual meshes, including two called dante03 and dante04. I could also explainwhy hex2obj never worked here — the data that looks like vertex coordinatesisn't, it's the file's own table of offsets.What I haven't cracked yet is how the vertices themselves are packed. That'swhere I could use a hand. Two things would really help: 1. A couple more .PSP files from the game (another character, or the cross / scythe if they're separate). Comparing similar files gets you further than staring at one. 2. Whether you can run it in PPSSPP or Jpcsp — Jpcsp can export the scene straight to .obj, which skips the packing problem entirely.I'm building a small Windows tool around this either way. Happy to send you abuild when there's something worth looking at.
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