October 9Oct 9 Localization One game I wanted to look into years ago is Dante's Inferno for PSP. I once tried hex2obj but couldn't figure out the faces and it's been a long time. If anyone can figure these out let me know. DANTE.zip
Yesterday at 06:15 PM1 day Localization On 10/9/2026 at 2:31 PM, BillyBnMOfficial said:One game I wanted to look into years ago is Dante's Inferno for PSP. I once tried hex2obj but couldn't figure out the faces and it's been a long time. If anyone can figure these out let me know.DANTE.zipHi Billy — took a look at this and got somewhere, so sharing where it stands.It's not one model, it's a container: 882 named objects, and 51 of them areactual meshes, including two called dante03 and dante04. I could also explainwhy hex2obj never worked here — the data that looks like vertex coordinatesisn't, it's the file's own table of offsets.What I haven't cracked yet is how the vertices themselves are packed. That'swhere I could use a hand. Two things would really help: 1. A couple more .PSP files from the game (another character, or the cross / scythe if they're separate). Comparing similar files gets you further than staring at one. 2. Whether you can run it in PPSSPP or Jpcsp — Jpcsp can export the scene straight to .obj, which skips the packing problem entirely.I'm building a small Windows tool around this either way. Happy to send you abuild when there's something worth looking at.
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