October 18Oct 18 Localization Could someone give me a hand mapping out some of these big endian model files from Sega Superstars Tennis? I wrote a basic QuickBMS script for RESOURCE.PAC, along with one for the XPAC file (00000607.xpa) inside it. However, I think the data in the XPAC file is not related to the character meshes. I have attached some of the .dat files that look like meshes. There are no filenames, as the game hashes them into 32-bit values. There are also large CRID files (cutscenes, I think) and several iSWS files (likely audio). samples.zip scripts.zip
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