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Sonic and the Secret Rings [Wii]

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  • Localization

There are .one archives in this game, which are well documented. I extracted them using this tool: https://github.com/nickworonekin/puyotools, which gave me the expected model and animation files (see examples.zip). I imported these using this Blender add-on: https://github.com/Argx2121/Sega_NN_tools.

However, there are also extensionless files in the "Now" folder, such as those in the attached samples.zip file. They appear to be a different type of compressed archive, and I do not recognize the compression type. This is as far as I got for a basic ImHex template. I would appreciate any insight into how the data is compressed.

#pragma endian big

struct Asset {
    char label[14];
};

struct AssetPtr {
    u32 asset_off;
    Asset asset @ asset_off;
};

struct File {
    u32;
    le u32 asset_count;
    u32;
    AssetPtr assets[asset_count];
};

File file_at_0x00 @ 0x00;

samples.zip examples.zip

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