8 hours ago8 hr Localization There are .one archives in this game, which are well documented. I extracted them using this tool: https://github.com/nickworonekin/puyotools, which gave me the expected model and animation files (see examples.zip). I imported these using this Blender add-on: https://github.com/Argx2121/Sega_NN_tools.However, there are also extensionless files in the "Now" folder, such as those in the attached samples.zip file. They appear to be a different type of compressed archive, and I do not recognize the compression type. This is as far as I got for a basic ImHex template. I would appreciate any insight into how the data is compressed.#pragma endian big struct Asset { char label[14]; }; struct AssetPtr { u32 asset_off; Asset asset @ asset_off; }; struct File { u32; le u32 asset_count; u32; AssetPtr assets[asset_count]; }; File file_at_0x00 @ 0x00; samples.zip examples.zip
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