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Zero Tolerance for Disrespect

Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

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dante h3, posted Thu Jul 28, 2016 2:48 pm (15803)


I tested UE4PakUnpacker on we happy few pak file and it didn't worked. :(
I guess tool need an update.
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ZatuyouTantou, posted Fri Jul 29, 2016 12:41 am (15831)


"we happy few" has custom CompressionMethod.
CompressionMethod = 4 (COMPRESS_SNAPPY)

bms script line 72
Code:
    if ZIP & 1
        comtype zlib
    elif ZIP & 2
        comtype gzip
    endif

modify
Code:
    if ZIP & 1
        comtype zlib
    elif ZIP & 2
        comtype gzip
    elif ZIP & 4
        comtype snappy
    endif

it's correct unpack.
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fimo, posted Fri Jul 29, 2016 7:24 am (15835)


Thanks!!
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aluigi, posted Fri Jul 29, 2016 7:59 am (15838)


@ZatuyouTantou
well done
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rayleigh2116, posted Fri Jul 29, 2016 10:23 pm (15903)


whats about animations ??
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RadeonX1950, posted Fri Sep 09, 2016 12:01 pm (17377)


Got an error during extracting Redout .pak archive:
Access violation at address 3737002A. Read of address FFFFFFFF.
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BR3TON, posted Wed Oct 12, 2016 6:32 pm (18006)


I was looking into using alugi's script for GoW 4 since it runs on UE4 and tried looking for AES key a memory dump. It dumped a bunch of HEX strings so I'm wondering, do I need to convert them to strings to test them or am I going down completely the wrong path?

Here is what I got http://pastebin.com/55KVSR4X
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BR3TON, posted Thu Oct 13, 2016 6:09 am (18020)


Heres the file cutter
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aluigi, posted Thu Oct 13, 2016 6:40 am (18023)


That one is NOT an UE4 archive.
I don't know if already exists a script for that format.
Do the following, open filecutter.bms with notepad and replace
math MEGABYTES = 2
with
math MEGABYTES = 16
Then upload the 2 bigger files it creates and give us the link.
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aluigi, posted Thu Oct 13, 2016 9:58 pm (18038)


What a messy format, I'm not even sure that the data at the end of the archive is a TOC with information about the archived files.
In my opinion that one is just a raw container and probably there is an index file somewhere else.
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KnifeMaster0299, posted Tue Dec 27, 2016 6:30 am (19787)


Im new, if there is a download like where in the holy *SPAM* is it?
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Rope, posted Thu Jan 05, 2017 12:50 pm (19958)


Hi, I registered just to ask for help.

I'm using the UE4PakUnpacker v5.0 by Haoose but I have two problems.

First of all, I have no idea where the unpacked files are. If they are supposed to be in the same folder as the .pak file itself, then they are not there.

Second, when I try to unpack the file Hatred-WindowsNoEditor.pak, I get this error near the end: "Access violation at address 00006B61. Read of address 00006B61".

Really don't know how to get this to work. Any help appreciated.

UPDATE: Nevermind, I got it to work.
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ginwakeup, posted Fri Apr 14, 2017 3:41 pm (22207)


Hi, really thanks for this tool, it's amazing.
I tried to use it on vanishing of ethan carter but I didn't have success.
It generates the .uproject files, but didn't had success opening the project with their engine version (4.8.0), the project has uassets but the ue4 editor doesn't show them.
So i used prompt command:

C:\XXX_ENGINE_PATH\EDITOR.EXE_XXX "XXX_PROJECT_PATH\ETHAN_CARTER.uproject" -run=resavepackages -FixupLegacySetting -IgnoreVerCheck -IgnoreChangelist

to resave everything with my engine version . This gave me a LICENSEE_VERSION error. So I changed some lines in C editor code to match the ethan carter assets version number, and restarted the previous cmd command.
In the end I got another error, which says me that assets are saved with another engine version.
Anyone knows how could I convert uassets to another engine version and open them?
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pay2021, posted Wed May 31, 2017 11:26 am (23681)


ginwakeup wrote:
Hi, really thanks for this tool, it's amazing.
I tried to use it on vanishing of ethan carter but I didn't have success.
It generates the .uproject files, but didn't had success opening the project with their engine version (4.8.0), the project has uassets but the ue4 editor doesn't show them.
So i used prompt command:

C:\XXX_ENGINE_PATH\EDITOR.EXE_XXX "XXX_PROJECT_PATH\ETHAN_CARTER.uproject" -run=resavepackages -FixupLegacySetting -IgnoreVerCheck -IgnoreChangelist

to resave everything with my engine version . This gave me a LICENSEE_VERSION error. So I changed some lines in C editor code to match the ethan carter assets version number, and restarted the previous cmd command.
In the end I got another error, which says me that assets are saved with another engine version.
Anyone knows how could I convert uassets to another engine version and open them?


You can download older versions of the engine, im pretty sure.
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Darkku, posted Fri Jun 02, 2017 12:59 pm (23757)


. can you update the script to unpak .pak of Friday The 13th? thanks

nvm, the script work awesome, i love you.
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aluigi, posted Fri Jun 02, 2017 3:22 pm (23769)


:D
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ssringo, posted Sat Jun 03, 2017 1:53 am (23779)


Tekken 7 is an Unreal Engine 4 game but .pak files are encrypted. Is it possible to update the script to work with Tekken 7? I'll share files if needed but I'm not sure what you'd need to figure out the encryption key. Would running filecutter on the archives be enough or would you need the .exe as well? Would Denuvo mess with the process? Let me know and I'll get to uploading whatever is needed.
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aluigi, posted Sat Jun 03, 2017 10:21 am (23785)


Let's start uploading the big game executable, maybe we are lucky.
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