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Zero Tolerance for Disrespect

Mobile Suit Gundam Side Stories .bin model files

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M4R0, posted Tue Sep 13, 2016 11:56 pm (17448)


Shine wrote:
Yes, I know I did something wrong!?
but which step?


can you upload the files so that I can take a look at it?
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M4R0, posted Thu Oct 13, 2016 1:57 pm (18029)


do you have the rap file for this battle operation next?
Image
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Strife1989, posted Sat Oct 29, 2016 5:23 pm (18453)


nope
sorry
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Lohengram, posted Mon Jan 09, 2017 6:07 am (20031)


@Szkaradek123
Hey been using your tools and there great. When using your Gundam Battle Operation Next Mobile it is unable to extract the soldier models. I get IOError: [Errno 22] Invalid Argument.

Is there anything I can do to fix it or is the extractor unable to get the soldier models?

Thanks!
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M4R0, posted Sat Jun 03, 2017 11:13 pm (23805)


I downloaded a different copy of battle operation next and I successfully extracted the 1.2GB .dat file.
Now how do I get from .dat to the .bin files?
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Strife1989, posted Wed Oct 11, 2017 7:17 am (27227)


I have a little problem with the textures on the battle operation next models
all of them look like this
Image
is there a bug with the script ?
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mark12, posted Fri May 04, 2018 5:22 am (34653)


I'm having the same problem with Gundam Battle Operation Next. I couldn't get the coloured textures for the mobile suits (works fine for mobile armors and ships). Hope this can be fixed :cry:
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Tosyk, posted Thu May 17, 2018 7:53 am (34978)


are you sure they have colored textures at first place?
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mark12, posted Thu May 17, 2018 4:09 pm (34988)


It could be that something went wrong on the edat tool or bms script so it failed to get the complete texture files but for me it's okay now since I could just separate the channels and colour them manually ;)
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Tosyk, posted Fri May 18, 2018 5:42 am (35005)


mark12 wrote:
It could be that something went wrong on the edat tool or bms script so it failed to get the complete texture files but for me it's okay now since I could just separate the channels and colour them manually ;)
I think this is the way developers do the colored textures themself.
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leyme, posted Mon Dec 31, 2018 1:35 pm (41750)


[quote="Szkaradek123"]Here is a blend file to import models from Gundam Battle Operation Next
Please use like for Mobile Suit Gundam Side Stories

Please help Szkaradek123.

I think the struct is slightly different for Gundam Battle Operation Next ps4, even though they follow the same ...
there are some samples.
https://www.mediafire.com/file/3pb25hmapvhqk47/ps4unit.zip/file
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leyme, posted Sun Jan 06, 2019 2:55 am (41991)


Is there no update for Gundam Battle Operation Next ps4?
Thanks,
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wins0105, posted Tue Nov 10, 2020 4:45 pm (60131)


M4R0 wrote:
I downloaded a different copy of battle operation next and I successfully extracted the 1.2GB .dat file.
Now how do I get from .dat to the .bin files?

well i have the same problem now, do you or some body can tell me how to get *.bin files from game_cpk.dat file? thanks much!
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einherjar007, posted Thu Aug 12, 2021 5:14 am (65685)


Can anyone add support for Super Robot OG Infinite Battle?

I have no knowledge of reverse, but I found that Node started at 304 (0x130) in this game and the order of the information about the skeleton was changed with other games,
but which function such as g.f (12) is I didn't know how it would work, so I couldn't fix it(maybe position and byte count).
I think it's similar to seek. When I output it with print, I got information such as nan, 0.0, etc. Normally,
data such as 1.0, 1.0 ... follows, so I can see that the reading position is incorrect.
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WizardofAZ, posted Tue Apr 12, 2022 6:13 am (71084)


*UPDATE:* The community pulled together and after considerable effort, PointDevice was able to update the script and give us access to the GBO models. A new era has begun everyone! Rejoice!

Original Post: Hey Szkaradek123, I don't know if you're still around but any chance this script could be adapted for Gundam Battle Operation 2?
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PointDevice, posted Thu Apr 14, 2022 10:22 am (71119)


WizardofAZ wrote:
*UPDATE:* The community pulled together and after considerable effort, PointDevice was able to update the script and give us access to the GBO models. A new era has begun everyone! Rejoice!


attached is the modified blender script in question, didn't realize that I didn't have a zenhax account until now, oh well
please let me know if you run into anything odd, some amount of jank is still there, like some lod meshes exploding and no weights despite there being a rig, and no vertex normal vector, ill be looking into some of this stuff in the near future, but for now there is atleast something that you can play with.

cheers,
-Point

Blender249[Gundam Battle Operation 2][PC][bin].rar

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