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Detroit Become Human tools

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id-daemon, posted Sun Mar 03, 2019 12:03 pm (45512)


Detroit Become Human tools.
Supports all characters with textures, skeletons and weights. Also most map objects will export.
As usual with exclusive games I made tools for, files are distributed among people. Ask your friends, some of them probably already have files, or will have them soon.

Tool usage:

0. Change detroit.ini with your paths. Choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters.

1. To make a list, run the tool without parameters
Example: Detroit > list.txt
It will create a list of potentially extractable game packages and their sizes (in bytes). MOST of them will have models, but there will be some with only videos, sounds or animations, these will be skipped with error message "not supported".

A list of all noticable models is included

2. To extract a package, run with 1 parameter (package code)
Example: Detroit D0F
It will make ASCII models, ASCII & SMD skeletons, just like it was before with my B2S/HR tool. ASCII format will have all UV pairs and extended info for correct bone rotations. Noesis plugin that reads them is included. For skeletal models you need to copypaste skeleton... etc

You can run the list created before as a batch file, it will export all packages you choose.

Half of textures will have no extension. Again, like in B2S, those must be converted to TGA with another tool (detroit_img.exe). Use a batch to convert all files in one run (included)

Beware, the tool can trigger antivirus false-positive, because they think its "suspicious". If you dont want to run it, just use the old image-convertion tool from B2S made in 2017. It will also convert most images from Detroit, and just a few new types will not be supported. That tool exists for 2 years now, and nobody had any problems with it.

Link to my Beyond 2 Souls / Heavy rain tool (PS3):
https://forum.facepunch.com/f/fbx/qxnh/ ... -Exporter/

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*edit by aluigi* https://www.mediafire.com/file/lyw4np2m ... t.rar/file
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anthony78880, posted Sun Mar 03, 2019 6:48 pm (45519)


Hi great job for Detroit become human how to recover them once the tool available
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anthony78880, posted Sun Mar 03, 2019 8:37 pm (45526)


Can you send me the PKG once the shared tool
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id-daemon, posted Tue Mar 05, 2019 5:48 pm (45547)


Tool posted
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coredevel, posted Fri Mar 08, 2019 2:19 am (45587)


Is this a PS4 game? I thought these games were encrypted? Is this a extractor, a decrypter or both?
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id-daemon, posted Fri Mar 08, 2019 5:27 am (45588)


this is model/texture extractor
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RevolverOcelo, posted Fri Mar 22, 2019 10:09 am (45948)


Anyone here have Connor ripped? Could use.
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nightwolf1982, posted Sun Jun 23, 2019 11:34 pm (49001)


Does anyone know where to find the files for this game? I've looked, and I can't find anything.
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Darko, posted Tue Jul 02, 2019 1:50 pm (49113)


nightwolf1982 wrote:
Does anyone know where to find the files for this game? I've looked, and I can't find anything.


Files are being shared in secret by some gods who have access to some tools that are going to be published at some point. I tried to get acess PDFT and I only got a kick in the ass by one of those gods and decided to never request something again nor mention something about the work of that person.
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id-daemon, posted Tue Jul 02, 2019 4:30 pm (49117)


Darko wrote:
Files are being shared in secret by some gods who have access to some tools that are going to be published at some point. I tried to get acess PDFT and I only got a kick in the ass by one of those gods and decided to never request something again nor mention something about the work of that person.

I see some mistake here. Tools are published long time ago, and files are shared wide enough for anyone to find them.

I don't know what is PDFT, but nightwolf1982 already found at least 2 people to give him detroit files.
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Darko, posted Tue Jul 02, 2019 11:09 pm (49121)


id-daemon wrote:
Darko wrote:
Files are being shared in secret by some gods who have access to some tools that are going to be published at some point. I tried to get acess PDFT and I only got a kick in the ass by one of those gods and decided to never request something again nor mention something about the work of that person.

I see some mistake here. Tools are published long time ago, and files are shared wide enough for anyone to find them.

I don't know what is PDFT, but nightwolf1982 already found at least 2 people to give him detroit files.


O, that's cool, when I requested a few files to that guy from xnalara community, he simply said that we must forget about that, that he would never share the files and blablabla...
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TSelman61, posted Sat Oct 26, 2019 10:02 am (51749)


Is it possible to export multiple models? This is really a way to make my job easier.
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id-daemon, posted Wed Oct 30, 2019 3:17 pm (51803)


why do you need that? why can't you just use bat files?
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TSelman61, posted Sat Nov 02, 2019 5:30 pm (51842)


id-daemon wrote:
why do you need that? why can't you just use bat files?


A friend of mine would use the police office and the cops to make a sequence for his Detroit-related comics.
I managed to find the office bureau and the boss of the cops inside.
https://www.youtube.com/watch?v=oQTY_0g ... e=youtu.be
Only some models are missing. And he wants to fill the office with a couple of cops to make it look alive.


I don't think I can do it professionally. :-)
When it executes the "List.txt" file created by detroit.exe by changing its extension to ".bat", it exports all models of the insider's list. This is really interesting and beautiful.

For example
Code:
Detroit   500   133
Detroit   700   133
Detroit   A00   10162302
Detroit   B00   966495
Detroit   1100   5502253
Detroit   107   6628872
Detroit   207   7454451
Detroit   707   94800

When this list is run as ".bat", it exports the models in this list.
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id-daemon, posted Sat Nov 02, 2019 6:02 pm (51845)


OK then, you already have what you need. Just use .bat files
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id-daemon, posted Mon Mar 30, 2020 8:07 am (55362)


Animations tool.
Now works on PC, will update for PS4 later, files are almost same.

Usage:

1. run "detroit_pc anim"
This will extract all 24500 files with anims. Sorry no progress indication, this may take a few minutes.

2. reextract models with detroit_pc (as before)
This is needed, because tool will now create "nodes" file, which is needed for animation convertion,
also it will make a new model compatible with anims tool (different axis layout, origin position shifted)

3. run "detroit_anim [anim] [nodes]"
This will extract animation, applying it to selected nodes information. Technically, any animaiton may be played with any model. If some bones are not present in the model (nodes file), animation will still be extracted, but you will see warnings, and it may not play correctly. Absolute most animations will be ok, but some are not supported, there will be errors and warnings.

Image

Detroit_PC_anims.rar

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id-daemon, posted Tue Apr 14, 2020 6:11 am (55895)


Meth0d wrote:
Why is there a trojan on your program ???

there is no trojan.
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6yXJI0, posted Tue Apr 14, 2020 11:06 pm (55947)


I can't make a list, using PC BigFiles
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kenshin20080b, posted Wed Apr 22, 2020 1:18 am (56158)


Amazing! Thank you for sharing this tool.
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Ichi217, posted Fri Jun 26, 2020 6:52 pm (57371)


Thanks for the tool! And sorry to bump this, I'm a bit late to the party. I recently became interested in extracting other assets from the game aside from characters, but I wanted to ask if anyone would be willing to dm me a link to the game files? I've not had any luck with responses.
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cyberspeed, posted Mon Jun 29, 2020 2:36 am (57391)


No need to chase for the files when PC files are already easy to get everywhere online.
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Darko, posted Mon Jun 29, 2020 3:43 pm (57395)


Does this work with beyond two souls pc version??
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id-daemon, posted Mon Jun 29, 2020 3:56 pm (57397)


of course not
its very different game
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