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Phoenix Wright Ace Attorney Trilogy Pc(file mdt)

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Siengried, posted Fri Apr 19, 2019 12:13 pm (47073)


Can you share that tool, please?
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Kaplas, posted Fri Apr 19, 2019 4:07 pm (47078)


Siengried wrote:
Can you share that tool, please?


You can download here: https://mega.nz/#F!GZNQWSBQ!JA42-HIGTy79O0I7is0FGw
And the source code is here: https://github.com/Kaplas80/TranslationFramework2

How to use (it's for Yakuza 0, but it's almost the same for the rest of supported games): viewtopic.php?p=46239#p46239

Please, remember that it hasn't been used to translate the complete game yet, so it may contains bugs.
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Johny233, posted Fri Apr 19, 2019 7:35 pm (47109)


The tool works magnificentaly, Kaplas! Thank you very much for it! I can translate the game to my language perfectly fine.
I hope to see a possibility to change sprites and music soon too.
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Master21, posted Fri Apr 19, 2019 8:01 pm (47110)


Kaplas wrote:
Siengried wrote:
Can you share that tool, please?


You can download here: https://mega.nz/#F!GZNQWSBQ!JA42-HIGTy79O0I7is0FGw
And the source code is here: https://github.com/Kaplas80/TranslationFramework2

How to use (it's for Yakuza 0, but it's almost the same for the rest of supported games): viewtopic.php?p=46239#p46239

Please, remember that it hasn't been used to translate the complete game yet, so it may contains bugs.

Hi, with this tool I can translate only .bin files. Once I obtain the .decrypted file from .mdt what do i have to do to edit the texts?
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Kaplas, posted Fri Apr 19, 2019 8:06 pm (47111)


You don't need the .decrypted files with this app, it decrypts and encrypt when needed.

Once you select the game installation folder (with original untouched files) and create the translation project, the app will load all the translatable files on the left window.
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Master21, posted Fri Apr 19, 2019 8:16 pm (47116)


It is strange, in the left window it only gives me the .bin files.

Image

Those files have only the settings text. All the dialogues of the game's characters are not there.
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Kaplas, posted Fri Apr 19, 2019 10:23 pm (47129)


I think you are not choosing a game installation folder with unmodified files. There has to be lots of .dds files and text files. This is what I get when I create a new translation:

Image
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Johny233, posted Fri Apr 19, 2019 11:42 pm (47130)


Actually, yeah i have the same problem as Master21, only those specific files show up for me too, they do work when i translate them, but that's not all of the text. Am i missing something?

EDIT: Nevermind! The program gets confused if it's inside the games folder. It has to be put somewhere else on the disk. That fixed it for me. Works like an angel. Though still i can't find any character sprites that i could edit at the moment hopefully that can be added somehow possibly?
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Master21, posted Sat Apr 20, 2019 10:17 am (47137)


Johny233 wrote:
EDIT: Nevermind! The program gets confused if it's inside the games folder. It has to be put somewhere else on the disk. That fixed it for me. Works like an angel. Though still i can't find any character sprites that i could edit at the moment hopefully that can be added somehow possibly?

Now works. There must be no spaces in the directory name.
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Dj_Mike238, posted Sat Apr 20, 2019 12:12 pm (47139)


Kaplas wrote:
I think you are not choosing a game installation folder with unmodified files. There has to be lots of .dds files and text files. This is what I get when I create a new translation:

Image


I tried to create a new translation, but it always gives me an error about some .unity3d files it can't decrypt, I think in the GSx/BG folder.
I had to pick the various scenario folders one by one and recreate the original game's folder structure to get the tool to find all the MDTs.
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Johny233, posted Sat Apr 20, 2019 2:48 pm (47141)


Yeah, the only problem now with the tool for me is that it still doesnt get all the sprites/backgrounds , so im stuck in regards of changing character sprites or most of the backgrounds. But for me mdt and bin files are all there and work fine when translated (incl. scenario folders). I've tried changing things around but that breaks the tool for me completely.
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Kaplas, posted Sat Apr 20, 2019 3:15 pm (47143)


Dj_Mike238 wrote:
I tried to create a new translation, but it always gives me an error about some .unity3d files it can't decrypt, I think in the GSx/BG folder.
I had to pick the various scenario folders one by one and recreate the original game's folder structure to get the tool to find all the MDTs.

Can you tell me what files are not loading properly?

Johny233 wrote:
Yeah, the only problem now with the tool for me is that it still doesnt get all the sprites/backgrounds , so im stuck in regards of changing character sprites or most of the backgrounds. But for me mdt and bin files are all there and work fine when translated (incl. scenario folders). I've tried changing things around but that breaks the tool for me completely.

The app is meant only for translation, so it only loads the files with english localization (the ones ending with "u"). If you want to load and replace other files, you'll have to modify this file and recompile the app
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Johny233, posted Sat Apr 20, 2019 3:55 pm (47145)


Ahhhh i see! I know that all i need to do is just remove u from u.unity3d from that script, but no idea how to compile it. however it seems if i add an u to any file it seems to add it to list which is fine, just takes some time to do.
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Avigalis, posted Sat Apr 20, 2019 4:44 pm (47146)


Hey there all.. i want to localise the "Objection", "Hold it!" and "take that" VOICE shouts in my own language. Is it possible currently to do that using the tool provided?
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Kaplas, posted Sat Apr 20, 2019 5:54 pm (47149)


Avigalis wrote:
Hey there all.. i want to localise the "Objection", "Hold it!" and "take that" VOICE shouts in my own language. Is it possible currently to do that using the tool provided?


No, sorry, you can't do that with my app. It only supports text and images. I might add sounds and voices to it in the future, but at the moment it's not my priority.
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Dj_Mike238, posted Sat Apr 20, 2019 8:52 pm (47153)


Kaplas wrote:
Dj_Mike238 wrote:
I tried to create a new translation, but it always gives me an error about some .unity3d files it can't decrypt, I think in the GSx/BG folder.
I had to pick the various scenario folders one by one and recreate the original game's folder structure to get the tool to find all the MDTs.

Can you tell me what files are not loading properly?


I get the same files as Master21's post:

Master21 wrote:
It is strange, in the left window it only gives me the .bin files.

Image

Those files have only the settings text. All the dialogues of the game's characters are not there.
  • Author
  • Localization

Kaplas, posted Sat Apr 20, 2019 10:21 pm (47154)


As Master21 wrote, the app has to be in a path with no spaces. I'll fix it in the next version but, for now, that is the solution.
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Dj_Mike238, posted Sat Apr 20, 2019 10:51 pm (47156)


Kaplas wrote:
As Master21 wrote, the app has to be in a path with no spaces. I'll fix it in the next version but, for now, that is the solution.


Oh, I didn't understand that the app itself had to be in a path with no spaces.
It's working now, thanks!

EDIT: Looks like I spoke too soon, it's getting stuck on extracting GS1/etc/frame02u.unity3d.
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Kaplas, posted Sun Apr 21, 2019 9:10 am (47161)


Dj_Mike238 wrote:
Looks like I spoke too soon, it's getting stuck on extracting GS1/etc/frame02u.unity3d.

I don't know what could be happening, it works for me...

Image

Other guy told me that his antivirus detected "plugins\UnityEX.exe" as a threat and had problems until he excluded it from analysis... Maybe that is the problem.
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Dj_Mike238, posted Sun Apr 21, 2019 4:31 pm (47174)


Kaplas wrote:
Other guy told me that his antivirus detected "plugins\UnityEX.exe" as a threat and had problems until he excluded it from analysis... Maybe that is the problem.


My only antivirus is the one built into Win10, and it did never detect UnityEX.exe as a threat.
Also, the program managed to extract other .unity3d files before getting stuck on that one, so I just don't understand what is not working properly here...

EDIT: Looks like a reboot fixed the issue. Weird, but whatever: looks like it's working now!
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Kaplas, posted Sun Apr 21, 2019 4:59 pm (47176)


Great! Anyway, I'll try to reproduce the error to fix it.
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Avigalis, posted Mon Apr 22, 2019 6:14 pm (47200)


Kaplas wrote:
Avigalis wrote:
Hey there all.. i want to localise the "Objection", "Hold it!" and "take that" VOICE shouts in my own language. Is it possible currently to do that using the tool provided?


No, sorry, you can't do that with my app. It only supports text and images. I might add sounds and voices to it in the future, but at the moment it's not my priority.


Aww shucks. Hopefully you'll consider adding it eventually, as i think that would make the localisation more complete with it? But i still think you did gods work by making a simple tool to edit text. No problems with it so far.
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KuniHDT, posted Sat Apr 27, 2019 12:19 pm (47358)


Kaplas wrote:
Great! Anyway, I'll try to reproduce the error to fix it.

Hey, it's me again.
Do you have any idea how to fix this image problem? The game seems to have hidden masks for several images such as this, the main menu logo of the game, shout images, etc...
https://imgur.com/bX6cR8H
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Kaplas, posted Sun Apr 28, 2019 10:37 am (47384)


There is .sprite files inside the .unity3d files that seem to be those "masks". I'm going to investigate how to edit them.
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fixx1983, posted Fri Jun 07, 2019 7:23 am (48563)


Kaplas wrote:
There is .sprite files inside the .unity3d files that seem to be those "masks". I'm going to investigate how to edit them.


Kaplas, a little ot. I'm trying your tool with The Missing but, as far I edit anything else instead of main menu, the framework gives an error trying to export the file after saving the modifications.

Better Explanation: i can make just as couple of edits, after that the Export won't work anymore.
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