February 15, 20242 yr Localization What is *.psdl and *.pkg and can someone take a look at file formats from Midnight Club: Street Racing? https://mega.nz/file/gCwhET7D#kZjkbTyVAJ8LJbrXHtCQyPS3SzE6189-s7qsQf-Gv3w Edited February 15, 20242 yr by mrmaller1905
February 17, 20242 yr Which console would you prefer? Xbox 360 or Playstation 3? I prefer for Xbox 360 for better conversion.
February 18, 20242 yr Author Localization 19 hours ago, WF4123 said: Which console would you prefer? Xbox 360 or Playstation 3? I prefer for Xbox 360 for better conversion. Playstation 2 respectively.
February 21, 20242 yr Localization On 2/17/2024 at 7:39 AM, WF4123 said: Which console would you prefer? Xbox 360 or Playstation 3? I prefer for Xbox 360 for better conversion. he was referring to the first Midnight Club game, not MCLA
February 24, 20242 yr On 2/21/2024 at 3:36 AM, UndercoverBoy833 said: he was referring to the first Midnight Club game, not MCLA Sorry, I was wrong bruh.
April 7, 20242 yr Solution On 2/15/2024 at 12:05 PM, mrmaller1905 said: What is *.psdl and *.pkg and can someone take a look at file formats from Midnight Club: Street Racing? https://mega.nz/file/gCwhET7D#kZjkbTyVAJ8LJbrXHtCQyPS3SzE6189-s7qsQf-Gv3w Just stumbled upon this post, I had a PKG to blender addon that i found a while back (https://github.com/Dummiesman/PKGImportExport) which i used to convert Midtown Madness mods, and somehow it works with Midnight Club models too!
April 8, 20242 yr Localization 10 hours ago, SpherZ said: Just stumbled upon this post, I had a PKG to blender addon that i found a while back (https://github.com/Dummiesman/PKGImportExport) which i used to convert Midtown Madness mods, and somehow it works with Midnight Club models too! well it uses Angel Game Engine (AGE) which Angel Studio/Rockstar San Diego were using for Midtown Madness/Midnight Club games to 3, so it would work tho
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