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MK 11 unpack, repack

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Egor705, posted Sat Apr 27, 2019 11:55 am (47357)


Shokoniraya wrote:
again, I need two small file that not decompressing (I should write this until fixing script :) )


I wasn't able to find a file with error SMALLER than tweakvars.xxx All ohter files seems to be decompressed fine. Maybe it's just one tweakvars with the error?
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Shokoniraya, posted Sat Apr 27, 2019 12:39 pm (47361)


Egor705 wrote:
Shokoniraya wrote:
again, I need two small file that not decompressing (I should write this until fixing script :) )


I wasn't able to find a file with error SMALLER than tweakvars.xxx All ohter files seems to be decompressed fine. Maybe it's just one tweakvars with the error?

not matter its small or not, just upload two sample (just not a huge file)
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interloko, posted Sun Apr 28, 2019 12:17 am (47372)


That is the only file that fails, all the other files were fine
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Shokoniraya, posted Sun Apr 28, 2019 10:08 am (47381)


interloko wrote:
That is the only file that fails, all the other files were fine

can you replace decompressed .xxx with original files and tell me can works or not?
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Luriam, posted Mon Apr 29, 2019 10:57 am (47422)


Hello, are you guys looking into extracting sounds as well ? I uploaded a few .xxx files that should have sound in them for you to look at.

DOWNLOAD
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Shokoniraya, posted Mon Apr 29, 2019 1:00 pm (47425)


i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf
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ponaromixxx, posted Mon Apr 29, 2019 2:47 pm (47427)


Shokoniraya wrote:
i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf


Error Start Game

Image
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eclipse00074, posted Mon Apr 29, 2019 4:00 pm (47432)


Shokoniraya wrote:
can you replace decompressed .xxx with original files and tell me can works or not?

Hello there.
I tried this on switch version of the game (replace SND_SHELL_MUS_MainTheme.xxx) and game is crash (actually not crash, just stuck on loading screens).
Also, how you get "SND_SHELL_MUS_MainTheme.wav" from "SND_SHELL_MUS_MainTheme.xxx" file? When i use your script in QuickBMS i only got slightly different .xxx file like original (tried it on pc and switch files).
Sorry for my bad English :(
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Luriam, posted Mon Apr 29, 2019 5:08 pm (47434)


Yep, same as Ponaromix. The .exe won't allow me to run the game if the game files are modified or "corrupted".

Also if you have anything else that you would like to test (and won't get me banned :P) -- I'll do it for you

But I am also interested in how you extracted the .wav. A script or a beginner-friendly tutorial would help a lot :> Thank you!
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ponaromixxx, posted Mon Apr 29, 2019 5:21 pm (47435)


Replacing the sound is not a problem, but now you need to compress .xxx back
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WhatEvsDude, posted Tue Apr 30, 2019 10:06 am (47456)


Shokoniraya wrote:
i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf


The game crashes if you replace the original file with the decoded archive. I am quite curious though how you extracted the Main theme from the .xxx file though?
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Luriam, posted Tue Apr 30, 2019 11:22 am (47457)


Same here, I tried a bunch of things but I still can't figure out what I'm supposed to do with that new decompressed .xxx file. Any help extracting the sounds is greatly appreciated
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Shokoniraya, posted Thu May 02, 2019 6:33 pm (47541)


any body can send coalesced files from switch version? (i need switch file, not PC!) and send all of them
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joonx86, posted Thu May 02, 2019 11:44 pm (47545)


Shokoniraya wrote:
any body can send coalesced files from switch version? (i need switch file, not PC!) and send all of them


Looks like it's using the old AES key that was used for MK10 and Injustice but the decrypted binaries are not the same as other UE3 games.

"_old" ones are from 1.0, and the rest from the latest update

https://mega.nz/#!TUBGlQiR!4tlgpsMWc4CJ ... Uy6sESkDg8
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Luriam, posted Fri May 03, 2019 9:48 am (47552)


If anyone's interested in my makeshift way of extracting the sounds before we get a real script, here's how I did it
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Shokoniraya, posted Fri May 03, 2019 11:00 am (47553)


Luriam, sorry. i was busy and could not answer you
sounds does not have any name and i just named same as .xxx_decompressed name


joonx86, all strings are UTF-32! :!:
i don't know why! but if quickbms had UTF-32 support, then i could do something
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Luriam, posted Fri May 03, 2019 11:03 am (47554)


Shokoniraya, it's ok, thanks for confirming :>
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Egor705, posted Sat May 04, 2019 4:27 am (47579)


Shokoniraya wrote:
Luriam, sorry. i was busy and could not answer you
sounds does not have any name and i just named same as .xxx_decompressed name


joonx86, all strings are UTF-32! :!:
i don't know why! but if quickbms had UTF-32 support, then i could do something


All sound effects are inside "CHAR" files (example: "CHAR_SCO_ScriptAssets"). So if follow Luriam's method, you will be able to find .fsb file inside of it, but it seems to be corrupted or something.
Here is the file if you want to look at it yourself: http://www.mediafire.com/file/n6c7a50sa ... s.rar/file
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WhatEvsDude, posted Sat May 04, 2019 7:24 am (47581)


This is very good. The only thing that doesn't seem to work are the _MEDIA files, for the Announcers. Bummer, I wanted to year Johnny Cage say "FATALITY!"
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Luriam, posted Sat May 04, 2019 10:35 am (47582)


Actually I got those too :> If you check my post again you will see that I mentioned .PSF files. Here's an example of some files I was clicking on because I'm too lazy to upload them one by one

https://puu.sh/DnFRa/a820de299b.mp4

These particular lines can be found in INIT_ScriptAssets.psf
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WhatEvsDude, posted Sat May 04, 2019 11:33 am (47584)


Wow, really? INIT_ScriptAssets? Who would think to look at them inside there. Thanks for that! I guess that video for the Johnny Cage announcer could use an update then :P
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Egor705, posted Sat May 04, 2019 12:48 pm (47585)


Luriam wrote:
Actually I got those too :> If you check my post again you will see that I mentioned .PSF files. Here's an example of some files I was clicking on because I'm too lazy to upload them one by one

https://puu.sh/DnFRa/a820de299b.mp4

These particular lines can be found in INIT_ScriptAssets.psf


Were you able to extract "Characters sounds"? Like Swords sounds, hits sounds and etc. Those sounds are in files named "CHAR_" (As I mentioned earlier). I tried to do it by your method but I get nothing but broken .fsb
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Luriam, posted Sat May 04, 2019 3:17 pm (47591)


@Egor705, yes I did. First I decompressed them with QuickBMS w/ Shokoniraya's script. Then I used Ravioli to extract and convert them to .ogg

Stuff like this ?

https://puu.sh/DnKeI/e1166a8aff.mp4

You can find it in the .xxx or .psf files starting with GEARASSETS. I can't remember which ones, but I think it was the .psf files. Unfortunately they're so big and bloated because they most likely contain textures or meshes inside. And it will take Ravioli a long time to process them
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Egor705, posted Sat May 04, 2019 5:42 pm (47600)


Oh, thank you. I thought they were inside "CHAR" files (In previous games they were in there).
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blenux, posted Sat May 11, 2019 5:50 pm (47718)


Hey guys, so is there a way to get the textures and meshes from the files?

Cheers.
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