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Mortal Kombat 11

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id-daemon, posted Wed May 01, 2019 7:00 am (47481)


Mortal Kombat 11 tool

Drop XXX file onto EXE, and it will export all skeletal and static models and textures.
oo2core_5_win64.dll from the game must be in the same dir.
If XXX package has corresponding PSF file, it must be in the same dir.

Image

mk11_model.rar

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ponaromixxx, posted Wed May 01, 2019 7:38 am (47482)


id-daemon

Um ... Could you make an extractor for this game? and reverse import!
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id-daemon, posted Wed May 01, 2019 8:38 am (47486)


I could probably. But why?
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ponaromixxx, posted Wed May 01, 2019 9:06 am (47487)


id-daemon wrote:
I could probably. But why?


Since you are engaged in modeling in games, and you shouldn't have much trouble to make a good tool.
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id-daemon, posted Wed May 01, 2019 9:42 am (47488)


I mean why anyone need such a tool?
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ponaromixxx, posted Wed May 01, 2019 11:07 am (47490)


id-daemon wrote:
I mean why anyone need such a tool?


For example, in my case, to try to make a complete Russian localization
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UncleFestor, posted Sun May 12, 2019 10:43 am (47725)


id-daemon wrote:
I mean why anyone need such a tool?


It would be extremely helpful for modding the game.
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thethiny, posted Sun May 12, 2019 10:48 am (47726)


Yes please, we'd love a reimporter for modding purposes. Just imagine being able to have different characters look differently. It'll be super awesome!
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id-daemon, posted Wed May 22, 2019 8:31 am (47937)


A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.

mk11_model_morph_mirror.rar

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B_CANSIN, posted Wed Aug 21, 2019 1:43 am (50383)


please forgive me for asking this ( I didn't see .mesh.ascii file format before I have no idea about it :( ) I couldn't find anything yet for importing .mesh.ascii to my 3ds max 2020 I can import .smd files but that .mesh.ascii confusing me also when I import to .smd faces bones won't pose face just some bones rigged to mesh but not all I gues I am doing something or forgeting something or .mesh.ascii do something about it. Again sorry for this noob question but how can I get correctly import them also face flexs are so awesome to have I really want to import them but for now I just can't understand it :( :oops: :oops:

-------------------------
hmm I found one script for 3ds max from mariokart64n XnaLara Converter but its giving error -- Unable to convert: undefined to type: Float But I can import other models with this sciript same type .mesh.ascii . Also I tried johnzero7 plunig for blender 2.80 its importing .mesh.ascii of yours files. Now my head confused :oops:

--------------------- secound edit

Well now I found script for 3ds max and working yay thx for your tool ^ ^
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hidan20, posted Thu Jan 09, 2020 6:10 am (53096)


Hi, im new here. Does anyone can help me with this tool?
I downloaded this tool and downloaded for example Scarlet model (xnlara) with .mesh and .ascii. I drop in the same folder tool, model, and oo2core_5_win64.dll from the game. Then I Droping those files on mk11_model.exe and it's runs but nothing happens. Where is my mistake?
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id-daemon, posted Thu Jan 09, 2020 3:19 pm (53103)


you already have a model
what do you want from the tool?
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hidan20, posted Thu Jan 09, 2020 6:39 pm (53107)


id-daemon wrote:
you already have a model
what do you want from the tool?

Oh, seems I got you. :D Sorry, I thought It will make some changes for import to blender. But how did you receive those shape keys for your Kitana model? I have vertex groups for Skarlet in my model but don't have a shape keys.
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id-daemon, posted Fri Jan 10, 2020 3:45 pm (53128)


the tool exports all morphs as separate meshes, you can make your shape keys from them
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hidan20, posted Fri Jan 10, 2020 4:08 pm (53130)


id-daemon wrote:
the tool exports all morphs as separate meshes, you can make your shape keys from them

I will be greateful if you show me the way how to do it. Maybe you know some video tutorial? Because I checked your youtube channel, but there only video with Kitana where you showing her face morphs. Thx.
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id-daemon, posted Sat Jan 11, 2020 6:19 am (53156)


google blender shape keys, there are many tutorials i think
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hidan20, posted Sat Jan 11, 2020 10:18 am (53157)


id-daemon wrote:
google blender shape keys, there are many tutorials i think

What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn't ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.
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id-daemon, posted Sat Jan 11, 2020 10:55 am (53160)


hidan20 wrote:
id-daemon wrote:
google blender shape keys, there are many tutorials i think

What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn't ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.

ok
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Darko, posted Sat Jan 11, 2020 11:59 am (53161)


hidan20 wrote:
id-daemon wrote:
google blender shape keys, there are many tutorials i think

What a funny and clever answer. Aren't you a comedian by chance? I hope you're not, because you're really bad. And it's hard for you to explain I see, and as was hard to write before a bigger description to your tool. Many questions would disappear in new people and they wouldn't ask questions like me. But you're was (and still) so stupid to make it, and still didn't get it that many people still are newbee in blender. And instead of not giving stinging comments you could easily help them. You could even make a short video on your youtube channel with explanation, but you did only useless video where you just showing a small parts of face morphs. Useless video as all other useless videos there. And the fact that you do not respond to the comments there doesn't make you smarter, it's only makes you dumber. Your tool will be useless if only you can use it. P.s. Don't reply to this comment save your energy.


Jesus Christ:


https://www.youtube.com/watch?v=OITWiN8Dplo


If you don't even know how to use a program, what are you doig here??.
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DJ Normality, posted Sat Jan 11, 2020 1:35 pm (53164)


People can never just get along.
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mk_fan, posted Sun Oct 04, 2020 12:03 am (59015)


Is it possible to get a tool to repackage the extracted files?

The extraction tool works really well.
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mk_fan, posted Tue Oct 27, 2020 3:21 pm (59806)


id-daemon wrote:
New test version:
- face morphs exported
- skeletal models mirrored

Image


ID-Daemon,

Apologies for bumping an old topic, but would you happen to have a repacking tool for MK11 XXX files? Your extractor works really well, but I would like to import the XXX back in the game with my changes.

Thanks.
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id-daemon, posted Tue Oct 27, 2020 4:24 pm (59807)


no i dont plan it
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