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Resident Evil 4 Mobile .h2z File

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rus_lol_, posted Mon Jun 08, 2020 11:36 am (57106)


moonsarito1 wrote:

Does anyone have any idea how to modify these files ?, it seems to me that they are compression files.



I also answered you in messages :)
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moonsarito1, posted Tue Jun 09, 2020 4:13 am (57114)


rus_lol_ wrote:
moonsarito1 wrote:

Does anyone have any idea how to modify these files ?, it seems to me that they are compression files.



I also answered you in messages :)

I replied back, thank you very much.
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Sonderhen, posted Mon Jun 22, 2020 5:28 pm (57332)


Any news about repack?
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Sonderhen, posted Mon Sep 14, 2020 9:03 pm (58677)


:cry:
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Sonderhen, posted Mon Nov 30, 2020 1:11 pm (60784)


Well, unfortunately without repack I won't be able to finish the project.

But Anyway, thanks for create the extractor
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moonsarito1, posted Tue Sep 07, 2021 10:08 am (66182)


No repack yet ? :(
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LokiReborn, posted Fri Sep 10, 2021 3:48 pm (66256)


moonsarito1 wrote:
No repack yet ? :(

You can try this, I edited his code with some tweaks adding checksum etc.

Edit:
Did test w/ the game and seems to work fine, did edit the code to clean up the checksum function a bit more but functionally no different.

H2ZExtractor.zip

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moonsarito1, posted Tue Sep 14, 2021 7:56 pm (66387)


LokiReborn wrote:
moonsarito1 wrote:
No repack yet ? :(

You can try this, I edited his code with some tweaks adding checksum etc.

Edit:
Did test w/ the game and seems to work fine, did edit the code to clean up the checksum function a bit more but functionally no different.

Thank you very much for replying, but I'm a little confused, is this just for extracting the .h2z files like the previous file or is it also for repacking the extracted files?

I had already managed to extract the files and have access to the files from the Zeebo version of Resident Evil 4, but I couldn't find a way to repack the files after editing and test in the game.

[Edit]
Wow, I got confused, you added a repack function, thank you very much. xD

I haven't tested it in-game yet but I found it strange that when I extracted the file and then repack it was much lighter.
Image
Image

In this case, I didn't make any edits to the files, I just unzipped and re-compressed it to test it, and it was much lighter.

Taking advantage of the post but does anyone know how I can open .mct, .mcm, mcas and mcts files?, basically I was only able to access the .mid and .wav files because they are not of any proprietary format, so I couldn't edit any 2D images or models.
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LokiReborn, posted Wed Sep 15, 2021 5:59 am (66403)


The repack function has always been part of his tool by dragging the folder onto it, previously though he didn't have the checksum added into which would have made the game reject the modified file, there was also the matter of the original file entries using / and when you repacked it would use \ instead and small things like that. As for the file being smaller the original example used deflate on all files and the only exception was when the output size exceeded the input size, so I replicated that behavior. It's possible the version you're working on doesn't use compression which is why it's so much smaller. If it isn't supported than you'd need to use a different version of the app but hard to say without any examples.
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DarkSheep, posted Wed Oct 05, 2022 4:18 pm (73683)


I managed to extract the common.h2z file from Mercenaries Vs.
Now I'm wondering if it's possible or not to port the content from that game to RE4.

Image
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