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Castlevania Lords of Shadow 2

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LokiReborn, posted Fri Mar 13, 2020 8:29 pm (54609)


You guys can try this assuming it's using the same format that it was designed for, that has the changes to write to disk rather than memory etc. but if that doesn't work with a version of something then you'd need to do it as I have no way of testing this stuff.
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DDust, posted Sat Mar 14, 2020 3:53 am (54619)


LokiReborn wrote:
You guys can try this assuming it's using the same format that it was designed for, that has the changes to write to disk rather than memory etc. but if that doesn't work with a version of something then you'd need to do it as I have no way of testing this stuff.



It doesn't work for Lords of Shadow 1, but for Lrds of Shadw 2 files, yes, wouldn't it be simple to modify it for a Lords f Shadow 1 file? in a Los 2 file, and it works in all of Los 2, got it? I think u just this change, it solves.
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HelenaAlucardian, posted Sat Mar 14, 2020 3:59 am (54621)


That's right, it only works on LOS2, I think that if it changed to the Data00.packed file on LOS1 it would work on the rest of the files, which is what happens with LOS2. please, we are so close to the solution, So give us a tool that recreates at least Data00.packed and English.packed, help us just a little more, please ...
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DDust, posted Sat Mar 14, 2020 5:19 am (54622)


Yes, look, you managed to make the tool recreate these two files: Data00.packed: https://drive.google.com/open?id=1wNc8N ... np3wRSWVvy English.packed: https://drive.google.com/open?id=13E3Kq ... VRm6EKyDWw , for me it is enough and I stop taking your time, I believe for Helena also from what I understand .. please brother, I worked very hard on the mods, and losing them will be very sad, I know you are busy , you don't have time, smart people never have, but if you recreate these two, you'll give us what we need.
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LokiReborn, posted Sat Mar 14, 2020 2:08 pm (54631)


This has support for both versions of LoS w/ a background worker & support for cancellation, mind you if you cancel packing an archive it won't fix the file count so it will damage the file.

Regardless you should should have what you need

Edit: see last post.
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HelenaAlucardian, posted Sun Mar 15, 2020 3:46 am (54646)


LokiReborn wrote:
This has support for both versions of LoS w/ a background worker & support for cancellation, mind you if you cancel packing an archive it won't fix the file count so it will damage the file.

Regardless you should should have what you need

This is really fantastic, if I saw you now, I would even kiss you, the tool worked perfectly, and even, it's really cool too, visually speaking, much more dynamic, thank you very much for your help, I am grateful, from the heart, I feel a lot of affection for these two games, and being able to create mods for them, for the Castle community, which I participate in, is a pleasure, despite being laborious, thank you for your help, you really are a great developer, as well as a person who likes to help kiss ... ;)
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DDust, posted Sun Mar 15, 2020 5:57 am (54648)


Yes!!! It also worked for me, thank you so much, you really helped a lot, that the world, especially the world of moders, has more people like that, who share their knowledge and skills in public, you have no idea how many forums I went to ask for help , and some even said they could do it, but they didn't want to, but you don't, you went to the end, and helped us, my eternal gratitude friend.
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HelenaAlucardian, posted Mon Mar 23, 2020 12:13 am (54967)


It's a shame that it didn't work for Castlevania Los 2's Data00.packed, I didn't say anything before, not to bother you anymore, but it didn't work, it creates the file, but when the game runs an error, something like: Unhandled Error...
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DDust, posted Mon Mar 23, 2020 2:05 am (54969)


Well, it's true, with the LOS 1 files, everyone recreates perfectly, and works perfectly, but with LOS 2 files, they are not recreated, but they show this error when running the game, since Helena spoke, I decided to speak too , n wanted to bother you too, but if that were resolved, this tool would be perfect ...
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LokiReborn, posted Mon Mar 23, 2020 4:27 am (54974)


I mean it was working with it before, the only thing that changed for Data 0 in LoS 2 is that fact that the block size was changed from 0x10000 to 0x40000, I can not use a static value and it can be read from the original file then I suppose, like I said before this is party guess work without the game because the structure itself is fine.

Castlevania.zip

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HelenaAlucardian, posted Tue Mar 24, 2020 10:11 pm (55059)


It worked, however, for English.packed and Music.packed did not ... it's a shame, because if it worked for them too, this tool would be definitive ...
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DDust, posted Tue Mar 24, 2020 10:13 pm (55060)


For myself, it didn't work for English.packed or Music.pacekd, just for Data00, and Data01 ... and when extracting English.packed and Music.packed, it gives that same error as before, memory error ...
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Big Boss, posted Tue Mar 24, 2020 10:15 pm (55061)


The same thing for me DDust ...
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LokiReborn, posted Wed Mar 25, 2020 7:10 am (55067)


Big Boss wrote:
The same thing for me DDust ...


Those files use the LoS1 format, just use the other button.
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Ramona, posted Fri Mar 27, 2020 10:55 pm (55244)


Hello, some of you can help me, how can I get Default.xex from Castlevania - Lords of Shadow 2, with Media id: 7E561FCC ?Please, I already searched a lot on the internet and I couldn't, there is an error in the Xbox 360 version of the game, that every time the Gorgons appear on the scene, there is a strange, high-pitched and very loud sound, sometimes it even crashes the console , I tried everything, and I couldn't solve it, so I assumed that maybe with this Default.xex, with which I have this id id, maybe it won't happen, if someone can solve this problem, help me please, or else have how to get it, you can upload to this topic, to tempt me ... please help me ...
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Karol Jill, posted Fri May 22, 2020 6:03 am (56874)


Hi guys, I know it has nothing to do with this topic, and I apologize for that, but I really have nowhere else to search, and it seems that nobody, absolutely nobody, wants to help me because I'm a woman, they think that for women , mods, are silly, at least I had a lot of that as an answer, and as here, I saw that there is a girl, I will ask for help here too. I would really like someone here to help me with a script, or a tool, that could reimport this type of texture, I have already tried Arctool, but with this specific texture it does not work well, and as here it seems to have the only internet developer that responds and helps people, I decided to try help here, despite not having much to do with the game on this topic. There are several textures that I have this problem ArcTool, extracts well, but does not reimport well, I believe that a small tool to reimport, can serve, or a bms script too, so can you help me? please help me...

I can extract with ArcTool, but when it reimports, based on the information contained in the .TXT, the texture is buggy, even without modifying it, I need an application or a script.bms, at least to reimort them in the files. TEX, since Arctool can extract them, the annexes are as follows:
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Shokoniraya, posted Fri May 22, 2020 6:59 am (56875)


it's not a bug. it's a material, a layout that used for detail depiction
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Karol Jill, posted Fri May 22, 2020 11:44 am (56880)


Shokoniraya wrote:
it's not a bug. it's a material, a layout that used for detail depiction

How did you reimport? because when I re-import using Arctool, the texture is different, the image is undone, it is all deformed, in the game it is deformed, and when you extract it again, you can see that the image has been deformed...
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DDust, posted Fri May 22, 2020 11:53 am (56882)


Wow, what a coincidence, I was researching the same thing a few days ago and nobody helped me, the same thing happens to me, with the exact same types of textures, it seems that all are the same, with the ending _MM.tex, they are deformed when they reimport, (except all the others) annoying that, because you spend hours and editing so that in the end it doesn't work, and even without editing a single pixel, the image falls apart in the same way if you reimport with Arctool, I hope that someone here help us ...
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Big Boss, posted Fri May 22, 2020 8:10 pm (56887)


Karol Jill wrote:
Hi guys, I know it has nothing to do with this topic, and I apologize for that, but I really have nowhere else to search, and it seems that nobody, absolutely nobody, wants to help me because I'm a woman, they think that for women , mods, are silly, at least I had a lot of that as an answer, and as here, I saw that there is a girl, I will ask for help here too. I would really like someone here to help me with a script, or a tool, that could reimport this type of texture, I have already tried Arctool, but with this specific texture it does not work well, and as here it seems to have the only internet developer that responds and helps people, I decided to try help here, despite not having much to do with the game on this topic. There are several textures that I have this problem ArcTool, extracts well, but does not reimport well, I believe that a small tool to reimport, can serve, or a bms script too, so can you help me? please help me...

I can extract with ArcTool, but when it reimports, based on the information contained in the .TXT, the texture is buggy, even without modifying it, I need an application or a script.bms, at least to reimort them in the files. TEX, since Arctool can extract them, the annexes are as follows:

My assistant would also like something that solves this problem, because the information on the internet is very scarce, I saw in many forums, many, many people trying to solve this, but the developers do not help, and when they answer they are thick, and refuse to help or share knowledge, here is one of the few topics where there is an interaction, it's a pity, because no moders love these guys, they help us with their knowledge and we respect them a lot, pity that not everyone helps, I know these guys don't have much time, they are very busy, but I know that when people want to help, even if it takes time, you can find time for this ... I hope someone here helps with this, or at least shows us the way to ask for help .. .
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HelenaAlucardian, posted Sat Aug 22, 2020 4:37 am (58273)


LokiReborn wrote:
I mean it was working with it before, the only thing that changed for Data 0 in LoS 2 is that fact that the block size was changed from 0x10000 to 0x40000, I can not use a static value and it can be read from the original file then I suppose, like I said before this is party guess work without the game because the structure itself is fine.

Hello how long huh? lol, could you modify the tool to recreate the file that I attached below ?, it is from PS3, the tool recreates, but in the game, the error, I believe the file is different, because it is from another platform ... it is of Lords of Shadow 2 ps3 dlc...

https://drive.google.com/file/d/1jg3pwr ... sp=sharing
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Karol Jill, posted Wed Nov 04, 2020 3:24 am (59944)


It would be incredible, I know about 200 people who wanted this tool to correctly create files for the PS3, it would be really incredible ...
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DDust, posted Wed Nov 04, 2020 4:43 pm (59957)


I would also like to be able to make the mods I made for the PS3 too, the PS3 scene people asked a lot, but the tool doesn't seem to create the version of the PS3 .packed file correctly, it would be a good thing to modify it to work. Based on this file that HelenaAlucardian posted, I believe it would be enough.
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HelenaAlucardian, posted Wed Nov 04, 2020 4:49 pm (59958)


Yes, yes, the guys from the PS3 scene, which I'm also a part of, asked for the mods a lot, so I'm asking for help from the creator of the tool again, who does an amazing job, and is a nice guy, I hope that he help us again.
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Karol Jill, posted Wed Feb 17, 2021 3:33 am (62312)


Can someone help me? I'm trying to re-import these modified textures in this file, the file is recreated normally with the tool, however when starting the game on ps3, there is an error with corrupted files, can someone help me reimport them in some other way? because with Quickbms it doesn't work either! please guys, it's just to reimport these textures so that they work, I'll attach both below ...

https://drive.google.com/file/d/15ov4ic ... sp=sharing

please help me guys...
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