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Tales Runner - .pt1 and .m1 format

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Karpati, posted Fri Jan 10, 2020 7:34 pm (53142)


DJ Normality,

Can you give me a tip how to skip the unknown data block immediately after the face datas?
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DJ Normality, posted Sat Jan 11, 2020 1:00 am (53150)


No sorry I know nothing about scripting.
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Karpati, posted Sun Jan 12, 2020 7:07 pm (53192)


DJ Normality wrote:
No sorry I know nothing about scripting.


I don't write scripts also, I was just asking on a theoretical level.
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DJ Normality, posted Wed Jan 15, 2020 11:22 pm (53263)


Look for the 00 00 01 00 02 00 03 pattern these are the faces. Always. And seems to be the first 2 bytes in these files is nothing.
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ppHop_gazatu_bbaper, posted Sun Jan 19, 2020 9:36 am (53364)


DJ Normality wrote:
Look for the 00 00 01 00 02 00 03 pattern these are the faces. Always. And seems to be the first 2 bytes in these files is nothing.

I guess I should send the entire folder exported, I didn't add the .pt3 files and .pt1, maybe that's why
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Karpati, posted Sun Jan 19, 2020 3:22 pm (53370)


DJ Normality wrote:
Look for the 00 00 01 00 02 00 03 pattern these are the faces. Always. And seems to be the first 2 bytes in these files is nothing.


I have not problem with the face datas.

I would you like to skip the unknown data block immediately after the face datas.
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Karpati, posted Sat Feb 22, 2020 7:26 pm (54159)


ppHop_gazatu_bbaper wrote:
Could you please look inside these models too?
I'm looking for the Cape Model, with bones, preferably .fbx or any other extension maya 2019 allows, thank you again and sorry for bothering this much. I only need the cape, nothing else (I thought they were the acc back since it had the same texture name, but it turns out those were the cards).

https://mega.nz/#F!JQJTFaAS!8-axPljMNsyazwkCzseaDw


Today I have finished my .m1/.pt1 loader modules for CharModelMesh2, CharModelBoneMesh1 type models.

If you upload the .pt1 files for the uploaded .m1 files, I can convert these multimaterialized models to .obj/mtl formats for you.
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DJ Normality, posted Sun Feb 23, 2020 11:48 am (54182)


Great job man! Did you use any of my research in the build or did you figure it out on your own aswell?
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Karpati, posted Sun Feb 23, 2020 1:08 pm (54185)


DJ Normality wrote:
Great job man! Did you use any of my research in the build or did you figure it out on your own aswell?


I have figured it out myself.
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Karpati, posted Mon Feb 24, 2020 4:58 pm (54221)


I have finished my Tales Runner .m1/.pt1 loader modules and I have released the following programs as web updates:

- 3D Object Converter v7.022 (Windows)
- i3DConverter v3.702 (macOS)
- i3DConverter v1.702 (Linux)

How to get the 3D Object Converter v7.022:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v7.022.

How to get the i3DConverter v3.702 macOS:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v3.702.

How to get the i3DConverter v1.702 Linux:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v1.702.
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RDY, posted Mon Mar 23, 2020 10:22 pm (55011)


Oh, I also tried 3D Object Converter v7.022. However, the original version of the polygon cannot be saved in the trial version. I'm so sad. :cry:
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tjsdn5956, posted Fri Apr 21, 2023 12:50 pm (76488)


Can you help me, too?
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Karpati, posted Fri Apr 21, 2023 3:58 pm (76491)


tjsdn5956 wrote:
Can you help me, too?


What is your problem?
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